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Old 10-11-10, 03:23 PM   #1
Bubblehead1980
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Originally Posted by tater View Post
Right now I have not yet toughed the minsurface or sensitivity. The latter is set to 0, which means it uses the value in the .cfg file instead.

Ducimus should reply at some point, he groks that better than I do. Crippling the range is not the way to go, it's probably easier to change the surface value from the 1.5m^2 it is set to now, to some larger area. Look at a sub from the front. What is the cross-sectional area? If you set it such that the front cross section is invisible to the radar—just—then from 90 degrees the sub might be detected. Then like fighting active sonar, your aspect starts to really matter.

You can also make the minheight set to a couple meters so that the radar ignores the bits below that. This makes the visible area to the sensor smaller.

The type 21 also rotates (least in RSRDC, since I made them rotate ) So if the radar node itself is a daughter (I need to check if I did this) of the radar, then the detection time will be very short as it rotates... Hmmm, need to mess with that—gives another variable to play with.

Heck, I could do this with the 22 as well, but it needs a test.

When duci gets here this conversation might get more interesting...

So changing the range is not the way to go? I just want to be able to get withing say 5,000 yards so can pull off night surface attack on convoy with radar equipped escorts/warships.Always drove me batty cant pull off a night surface attack after about October 44, esp in the shallows along the China coast were very few subs would dive(I believe the Barb did, rather risky)
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Old 10-11-10, 03:27 PM   #2
tater
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Originally Posted by Bubblehead1980 View Post
So changing the range is not the way to go? I just want to be able to get withing say 5,000 yards so can pull off night surface attack on convoy with radar equipped escorts/warships.Always drove me batty cant pull off a night surface attack after about October 44, esp in the shallows along the China coast were very few subs would dive(I believe the Barb did, rather risky)
You could, but there might be a better way to do it. Changing the range is brute force Detection is a sort of die roll every X time units based on different parameters including range. It;s not like you are auto-detected at max range, that's just the range where you have a CHANCE of being detected.

The goal should be realistic outcomes. That might means sometimes they see you, sometimes they don't.
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Old 10-12-10, 12:50 AM   #3
Bubblehead1980
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Originally Posted by tater View Post
You could, but there might be a better way to do it. Changing the range is brute force Detection is a sort of die roll every X time units based on different parameters including range. It;s not like you are auto-detected at max range, that's just the range where you have a CHANCE of being detected.

The goal should be realistic outcomes. That might means sometimes they see you, sometimes they don't.

I agree, could handle sometimes being detected sometimes not.Thing is with current settings(havent tried your patch yet) they always detect you if you get within i think its 7 miles or so.I remember in stock it was 9, I was always like WTF.No hit or miss are game currently is.That is why I wanted to lower the effective range.

I could live with a sometimes they detect you, sometimes they dont IF a reasonable amount of time they wont detect player sub.Really takes away from gameplay when you cant pull off a common move such as a night surface attack from Oct 44 until end of war...
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Old 10-12-10, 12:59 AM   #4
Armistead
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Can't wait to finish this patrol and try it. I'm chasing the Yamato now. I have cams and contacts off, but no doubt the DDs are picking me up from 8 plus nms. I'll try to test angles and running decks awash. Be great if running decks awash with a narrow profile to be able to do night surface attacks from at least 2000 yards in fog.

It may have got answered, but does the difference in moon size effect visuals...full moon being worse case of course.
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Old 10-12-10, 03:35 AM   #5
Bubblehead1980
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Originally Posted by Armistead View Post
Can't wait to finish this patrol and try it. I'm chasing the Yamato now. I have cams and contacts off, but no doubt the DDs are picking me up from 8 plus nms. I'll try to test angles and running decks awash. Be great if running decks awash with a narrow profile to be able to do night surface attacks from at least 2000 yards in fog.

It may have got answered, but does the difference in moon size effect visuals...full moon being worse case of course.

YES.Ive noticed the moon size does affect visuals.If a full moon, they are much more likely to see you than on a dark night with no moon or quarter moon.Also, attack from the side where the convoy is silhouetted by the moon or the sun if at dawn/dusk, ive found this affects visuals for both of you.Even when the moon is out, if you dont get too close and move slowly, presenting a small AOB, zero if possible(use rudder to slowly turn as the convoy moves along until you get desired angle for the shot) attack with the moon in front of you, behind the target, it illuminates them , but not you.Common sense when you think about it, it does affect how they spot you.

Id play with contacts off if could keep contacts for aircraft and the RWR only.Or if had a buzzer or the crew would inform you of radar signals being detected(bc in rl the RWR was non directional) but until then ill keep contacts on.
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Old 10-12-10, 03:39 AM   #6
Bubblehead1980
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Tater,

This deals with RSRD's radar issues right? Says for TMO, just making sure it goes over RSRD's radar.Im running TMO and RSRD
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Old 10-12-10, 07:32 AM   #7
Armistead
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I asked the same, see post 11, but you do need it.

Last edited by Armistead; 10-12-10 at 07:52 AM.
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Old 10-12-10, 07:49 AM   #8
Armistead
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Originally Posted by Bubblehead1980 View Post
YES.Ive noticed the moon size does affect visuals.If a full moon, they are much more likely to see you than on a dark night with no moon or quarter moon.Also, attack from the side where the convoy is silhouetted by the moon or the sun if at dawn/dusk, ive found this affects visuals for both of you.Even when the moon is out, if you dont get too close and move slowly, presenting a small AOB, zero if possible(use rudder to slowly turn as the convoy moves along until you get desired angle for the shot) attack with the moon in front of you, behind the target, it illuminates them , but not you.Common sense when you think about it, it does affect how they spot you.

Id play with contacts off if could keep contacts for aircraft and the RWR only.Or if had a buzzer or the crew would inform you of radar signals being detected(bc in rl the RWR was non directional) but until then ill keep contacts on.
If you want aircraft to show, ships not, then this mod corrects that. I use it and love it.

http://www.subsim.com/radioroom/down...o=file&id=2789

It is common sense and I play it that way, but wondering just how well it's programmed and how. As you stated a low moon gives much more reflection than a high moon, so wonder if that's programmed or just settings for each moon phase.

Hope someone could give us more info on the moon..Just wondering it adjusting it's values could help with night surface attacks.

Tater is really adding some much needed adjusting...long waited for.

Last edited by Armistead; 10-12-10 at 08:36 AM.
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Old 10-12-10, 08:31 AM   #9
Armistead
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One last thing...I've asked this question many times and never gotten an answer.

Running the subs surface radar, how well is it picked up by the IJN? During Enwrights attack on the Shinano the JP's tell how they picked up Enwright's radar use. I believe they could tell vague distance, but it wasn't directional. I also assume only capital ships would carry this. It seems with TMO they have directional ability, but no way to know without APR to know if it's surface radar or picking your transmissions up. I would think your radar transmission could be picked up much further than surface radar.

Often when DD's chase me, I will cut radar off and turn and run. Later cut it back on and they're headed back, so either I ran far enough to escape surface radar or cutting off my radar they lost me.

So how is this set up in game?
What ships have this ability?
Doe's the intermittent function really work?
Distance, directional or not.

This really would be some helpful knowledge, moreso early war. If they can't pick it up, then be smart just to run your radar non stop.
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