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Old 10-10-10, 06:56 AM   #1
kptn_kaiserhof
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so much for realism
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Old 10-11-10, 01:02 AM   #2
Venatore
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Actions On Enemy Contact
U-657
  • This is what my crew & I do as soon as we are in contact with the enemy;
    1. Order periscope depth.
    2. Close all hatches aft of the command room.
    3. Order silent running and commence manoeuvrings against the enemy.
  • My reasoning for closing the compartment doors aft of the command room is so as to reduce electric motor noise filtering into the command room.
  • I patrol at 100% realism so I have no external view....hearing the enemy above is very important to me & directly reflects my decision process, eliminating any noise from the engines regardless how minor is in my opinion paramount. Closing the compartments aft of the command room achieves this
  • But let me tell you, doing it physically every time (closing the compartments) get a little thin after awhile

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Old 10-11-10, 01:14 AM   #3
d@rk51d3
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I always close all the doors, just to keep the noise down.
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Old 10-12-10, 06:02 AM   #4
Highbury
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I close them for the same reason lol.

I hadn't noticed or even tried increased depth with them closed. It seems odd that they would take the hatches into account for one part of the simulation, then totally ignore it for another... it is like some parts are half finished... shocking I know

If it does help with the depth, some kind of script where they are auto-closed (assumed to be done by the crew) wen going to battle stations would be a good addition.
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Old 10-12-10, 09:07 AM   #5
raymond6751
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I don't know if it is possible, but perhaps the scripting community can give us a mod that both closes the hatches and adjusts one or more game parameters to reduce damage, increase depth, and similar things.

It's nice to have the eye candy and sound effects, but some folks like realistic game mechanics too.

My hat is off to the folks with the scripting knowledge and time to do it. There's the challenge now, to see what can be done.
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