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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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so much for realism
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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![]() Actions On Enemy Contact
U-657
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#3 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
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I always close all the doors, just to keep the noise down.
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I close them for the same reason lol.
I hadn't noticed or even tried increased depth with them closed. It seems odd that they would take the hatches into account for one part of the simulation, then totally ignore it for another... it is like some parts are half finished... shocking I know ![]() If it does help with the depth, some kind of script where they are auto-closed (assumed to be done by the crew) wen going to battle stations would be a good addition. |
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I don't know if it is possible, but perhaps the scripting community can give us a mod that both closes the hatches and adjusts one or more game parameters to reduce damage, increase depth, and similar things.
It's nice to have the eye candy and sound effects, but some folks like realistic game mechanics too. My hat is off to the folks with the scripting knowledge and time to do it. There's the challenge now, to see what can be done.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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