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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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Tried to get back into the silent hunter series after a good few years away.. Got right back into it starting with sh5, graphics are good ( far from great ) i tried really hard to enjoy it, but knowing the potential for what simulators should be (not arcade games) i did not like it at all.. I took some more time off and decided to add the many mods.. It made a difference and im grateful the modders are at work, but imo its far from anything good(the game that is) the modders have their work cut out on this one for sure.. But i went back to sh3gwx3 and couldnt be happier.. Even back to sh4 as well.. I keep the sh5 disk on the shelf where it belongs for now..
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#17 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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fastfed,
Your right there my friend. One of the problems we have as modders at SHV is that many of the great individual modders & modding Mega teams of the grand SHIII days are gone. In some cases they gave their heart & soul into SHIII & in the end & at the peak of the SHIII modding days many had retired from modding, & some could not go through the headache & personnel sacrifice in developing mods for SHV. I hope one day they come back. JCWolf Diving Duck GWX team The above mentioned modders & teams where my Jedi Sith Lord Instructors during my SHIII days, I prey one day we will serve along side each other again as modders in whatever Silent Hunter it be. |
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#18 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#19 |
Chief of the Boat
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Personally speaking, I'm looking forward to a supermod but doubt it'll be in the short or even medium term unless Ubi set back to working on the game and release a final patch.
The longer the delay the less chance of this happening I'm afraid. |
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#20 | |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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But, while we wait, a nice interim collection mod might be nice. A lot of new players are overwhelmed by the many fine and, sometimes, overlapping mods currently available. Some veteran players, who have a nice fat list of mods, that all work together well, could publish a list of their mods on this forum. It would be especially helpful if this player could describe the overall purpose or philosophy for their particular selection of mods: say, Most Realistic Graphics, More Aggressive Gameplay, More Immersive Environment, More Intuitive User Interface, etc. My two cents.
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#21 |
Black Magic
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#22 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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Im with Ducimus, but I also want more units and enviromental stuff.
![]() better merchies, planes and some PT boats would be nice. Privateer and co seem to be making some good progress with GR2 export/imports, hopefully they can open the 3d flood gates. ![]() |
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#23 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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#24 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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A super mod can be a compilation of the mods already out there, it just makes simpler for most users, sometimes supermods can tie up loose ends for modders too - For instance, I could release a bunch of new NPC units, but there is bugger all point unless someone can script them in to the campaign. Unless your were refering to GWX as a 'private club' in which case you can chill, as I dont think we will be seeing that sort of thing again. Sure it was abit anti-social, but it got **** done for the most part. Anyway its late 2010 and for better or worse everyone has moved on from that saga.... I hope ![]() |
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#25 |
Watch
![]() Join Date: Jul 2005
Location: South Wales
Posts: 30
Downloads: 31
Uploads: 0
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I've reinstalled it now that the first wave of mods have been polished and Darkwraith's super UI mod has reached a fine maturity. With the radio mods installed and the new UI and bug fixes its just as good as SHIII with the added bonus of extra eye-candy. I love listening to the events radio and just listening to the war unfolding. And then there's SteelViking's realistic interior mod. I was reluctant to install that at first as I figured that although realistic the white paint on everything would ruin the dark and moody atmosphere. To my surprise his careful texturing and attention to detail has enhanced it more than I thought possible. And the ability now to write and export your own journals is wonderful.
To my mind its as good as GWX SHIII now, only prettier. My only headache is that the U-Boat still looks undermanned and there isn't enough food and bobbins modelled on the inside - but I don't think there's much that can be done about that.
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\"Dive! Dive! Dive!\" he cried out, but to no avail. His life may as well be over from this point, as Bunty-Smythe the goalkeeper flailed wildly in the air, the ball rolling serenely underneath him and into the back of the net. |
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#26 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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Let's not make this another thread about GWX.
The Management |
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#27 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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How cheap do you want it.
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#28 |
Sailor man
![]() Join Date: Apr 2005
Posts: 44
Downloads: 327
Uploads: 0
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I'm of the same opinion as Ducimus - more so with the relaxing of the on-line requirement. Any news on that ?.
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#29 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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UBI dropping DRM ain't gonna happen until, it interfers with something more lucritive.
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#30 | |
Chief of the Boat
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