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Old 10-09-10, 01:58 AM   #1
clouclou
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Makman;
One question:
How to release panel TDC right into ObsScope without changing Realism (Targeting System manual)? I searched "1024-768 menu, but can not find the key.
Thank you for the reply.
Claude.
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Old 10-10-10, 07:39 PM   #2
makman94
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Quote:
Originally Posted by clouclou View Post
Makman;
One question:
How to release panel TDC right into ObsScope without changing Realism (Targeting System manual)? I searched "1024-768 menu, but can not find the key.
Thank you for the reply.
Claude.
Hi Claude,

not sure that i understand your question ....
if you mean to be able to control the tdc panel (at obs scope) when your settings are on auto targeting system then the answer is no...definetely is not possible !

bye
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Old 10-11-10, 01:50 AM   #3
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Too bad!
Thank you.
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Old 10-11-10, 03:53 AM   #4
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Outstanding piece of work matey. Congrats
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Old 10-17-10, 10:54 AM   #5
clouclou
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Makmann,
I managed to move the icons (shell) and progress bar shells in the window of cannon fire and the AA. (Thus it is no longer in view of Deckgun)
Menu in 1024x768, at G38, G39, G3A: change all Pos: 1 digit (9 ..) add 300 (12 ..).
Sincerely,
Claude
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Old 10-19-10, 11:36 AM   #6
makman94
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Quote:
Originally Posted by clouclou View Post
Makmann,
I managed to move the icons (shell) and progress bar shells in the window of cannon fire and the AA. (Thus it is no longer in view of Deckgun)
Menu in 1024x768, at G38, G39, G3A: change all Pos: 1 digit (9 ..) add 300 (12 ..).
Sincerely,
Claude
Oh, very nice Claude ! bravo

shell's icons was not a problem but the loading bar was the problem. how do you replace the loading bar,from which entry ? i remember that no entry in menu_ini is effecting the loading bar so i am really curious...
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Old 10-20-10, 02:32 AM   #7
clouclou
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It seems like G38 i10 , G39 i10, G3A i10 , in any case it works with me: the whole block icons / load moves.
Cordially
Claude.
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Old 12-27-12, 02:21 PM   #8
CapZap1970
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Just a question: Is this mod ready to be used in Wide Screen format, or is it nbecesary to make some adjustments?
This I ask because I just d/l it.... I mean, the final version (3.4F)
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Old 12-27-12, 02:54 PM   #9
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Quote:
Originally Posted by CapZap1970 View Post
Just a question: Is this mod ready to be used in Wide Screen format, or is it nbecesary to make some adjustments?
This I ask because I just d/l it.... I mean, the final version (3.4F)
The mod includes a d3dx.dll for Widescreen. Activate the mod via JSGME, and you will have the new resolution!

Regards.

Fitzcarraldo
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Old 12-27-12, 02:56 PM   #10
CapZap1970
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Thank you very much, Fitzcarraldo.
Still one question, I hope I am not talking stupid things.... I know that the MaGui is conceived to manual targeting, but is it possible to use it with the automatic solution check on the menu so I don-t have to do all the calculations manually? In other words, I would like to use the full auto features of tageting and solutions, but I know the purpose of MaGui is other, it-s just that it is so great that it woud be a shame not to use it.
Saludos para ti desde La Paz, Bolivia.
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Old 12-27-12, 04:47 PM   #11
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Quote:
Originally Posted by CapZap1970 View Post
Thank you very much, Fitzcarraldo.
Still one question, I hope I am not talking stupid things.... I know that the MaGui is conceived to manual targeting, but is it possible to use it with the automatic solution check on the menu so I don-t have to do all the calculations manually? In other words, I would like to use the full auto features of tageting and solutions, but I know the purpose of MaGui is other, it-s just that it is so great that it woud be a shame not to use it.
Saludos para ti desde La Paz, Bolivia.
Yes, you can use MaGUI with automated targeting. But in manual mode, is awesome.

Regards. Saludos desde Argentina.

Fitzcarraldo
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Old 04-27-13, 04:22 AM   #12
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http://media1.gamefront.com/personal...542453d743a346.
Error 6 (net::ERR_FILE_NOT_FOUND)



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Old 05-10-13, 11:55 AM   #13
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I have been trying to get SH3 working in widescreen. I've never played in widescreen before and since I have a widescreen laptop, decided to try.

I can't get anything to work. I'm trying the MaGui WS mode. I tried changing the resolution of my screen and the resolution in the d3d9.ini but that didn't work. It makes the game load in the lower left corner of my screen and shrinks it. At times I get "cannot initialize 3d engine" msg.

I play on my laptop which has a 15.6" 16:9 WS (1920x1080) screen. I would prefer to get rid of the black (overscan) bands on the side, but I can live with them if I have to. I don't have to run it @ 1920x1080 just anything that will work.

I think I've tried everything mention on the subject in SubSim and nada.

Thanks,

Mike

15.6" 16:9 WS (1920x1080) screen/8GB RAM/AMD Radeon HD 6990M video w/2GB RAM/Win7 64bit
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Old 05-10-13, 07:25 PM   #14
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Hi Mike,

I noticed that you are using a Radeon. Does it support 1360x768 resolution? If not this may be your problem. I also have a Radeon (Mobility 5870) which does not support 1360x768 resolution. I found that there is a utility called "PowerStrip" which you can download from http://entechtaiwan.com/util/ps.shtm that allowed me to add the 1360x768 resolution to my display modes. Once I did this I was able to get the MaGui widescreen mod working on my Radeon.

I now have frame rate issues when I am close to land (which I suspect is something else in the mod), but as you have a more powerful graphics card this may not be an issue for you. The PowerStrip utility isn't that easy to use and it's kind of annoying as it always pops up a message when you boot (you can disable this if you register).

If you decide to try PowerStrip and have trouble getting it to work, let me know and I can try and help out. Right now I'm posting from a Linux machine so I don't have Windows and the PowerStrip utility in front of me.

Thanks.

PS. I'm not associated with the makers of PowerStrip in any way.

Last edited by zakarpatska; 05-10-13 at 07:59 PM. Reason: Formatting and a typo
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Old 05-10-13, 07:50 PM   #15
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To alleviate the "Cannot initialize 3D engine" error message, try changing the resolution in d3d9.ini from 1360x768 to 1366x768. If your GPU doesn't support 1360, it may support 1366. And the 0.4% compression won't be apparent. I am using an NVidia 540M and it works for my rig.

I have not found any widescreen mod which will work at 1920x1080. The masks are all much too small, and the 2D pages do not stretch. (Explanation here: http://www.subsim.com/radioroom/show...26&postcount=6) WS MaGUI won't do it, Conus' WS won't do it, Seeadler and Rubini's won't. All have some pretty ugly problems with the 2D pages at 1920x1080. A pity, because the 3D pages are incredibly sharp at 1920x1080. But all of them work great at 1366x768.

Last edited by BigWalleye; 05-10-13 at 08:14 PM.
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