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Old 10-06-10, 04:38 PM   #14
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by frau kaleun
I've always started my careers with the Aug '39 patrol and since I'm just a lowly n00b Leutnant with no combat experience, I figure I'm just gonna take what I'm given since I don't have the status to demand anything different, lol. I don't change anything until after I've completed that first patrol.
Quote:
Originally Posted by K-61
Sounds like a good idea, but I've added only crew members to a new boat and so far haven't been hit by the bug. I did once make some upgrades to the boat and got hit by the bug. As well, because the initial crew loadout is inadequate to allow for two full shifts I turn off the fatigue model for the first patrol in a new career.
My personal bad habit: I always run several concurrent careers, one from each available command.

2nd Flotilla: I start August 1, with Commander set to 'Realistic Crew'. I fill out the crew, except lately I'm using Wreford-Brown's Type VIIA mod, so I only have 44 men aboard. My first 'patrol' is a quick turnaround in the harbor, and I'm done. I don't even need to do that, but I do so love cruising around the harbors. I set Commander's 'Days In Base' to 18, so my first real patrol starts on August 19, when fourteen boats were actually sent out to wait for "something" to happen.

1st & 7th Flotillas: I start September 1, do the same 'false patrol' but set 'Days In Base' to Random, since I hate always starting a career on the first of the month.

Being me, I never upgrade the boat right off the bat; rather I wait until I feel like it's time something should happen, and then very rarely. Of course doing my 'false start' patrols I could upgrade right from the start, since I'm not sinking anything anyway.

Remember, I've never claimed to be either sane or normal.
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