![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() |
![]()
Also did you add anything in the upgrade screen before you started the patrol? It is an old and well known SH3 (not GWX and not Commander) bug that if you upgrade anything before your first patrol it can shut off tonnage credit.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
Also, regarding the real ship names in your Commander patrol logs - you need to update your personnel file after the patrol before reviewing the logs. Updating your personnel file is what triggers Commander to flesh out the patrol log with real ship info. If you choose to review your patrol log before udating your personnel file, the log is generated without real ship info.
The other two "rules" mentioned are also a good bet for more trouble-free playing: click the Auto Rollback option in Commander, and don't upgrade your boat/equipment before starting your first patrol. |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#4 | |
Chief of the Boat
|
![]() Quote:
Welcome Aboard Cpt. Martin ![]() |
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
|
![]()
Good info, Jimbuna. Thanks.
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() Quote:
I've always started my careers with the Aug '39 patrol and since I'm just a lowly n00b Leutnant with no combat experience, I figure I'm just gonna take what I'm given since I don't have the status to demand anything different, lol. I don't change anything until after I've completed that first patrol. |
|
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
|
![]()
Sounds like a good idea, but I've added only crew members to a new boat and so far haven't been hit by the bug. I did once make some upgrades to the boat and got hit by the bug. As well, because the initial crew loadout is inadequate to allow for two full shifts I turn off the fatigue model for the first patrol in a new career.
__________________
![]() |
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
I guess I'll post my problem here too.
Problem... Commander opens to big on my screen. Can't drag screen far enough to tick Patrol button or any other buttons on bottom of screen. Computer : Laptop HP Pavilion 17" Widescreen Cpu 3.2 Intel DuoCore Ram DDR2 PC6400 4GB x 2 8GB total GPU Nividia 295 GTX OS Win7 Pro 64 bit Resolution set at 1024x768 SH3 Version w\o starforce and patched 1.4 Gwx 3.0 GWX plays fine solo. Anyboby have any ideas whats wrong ? __________________ |
![]() |
![]() |
![]() |
#9 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 | ||
Eternal Patrol
![]() |
![]() Quote:
Quote:
2nd Flotilla: I start August 1, with Commander set to 'Realistic Crew'. I fill out the crew, except lately I'm using Wreford-Brown's Type VIIA mod, so I only have 44 men aboard. My first 'patrol' is a quick turnaround in the harbor, and I'm done. I don't even need to do that, but I do so love cruising around the harbors. I set Commander's 'Days In Base' to 18, so my first real patrol starts on August 19, when fourteen boats were actually sent out to wait for "something" to happen. 1st & 7th Flotillas: I start September 1, do the same 'false patrol' but set 'Days In Base' to Random, since I hate always starting a career on the first of the month. Being me, I never upgrade the boat right off the bat; rather I wait until I feel like it's time something should happen, and then very rarely. Of course doing my 'false start' patrols I could upgrade right from the start, since I'm not sinking anything anyway. Remember, I've never claimed to be either sane or normal. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#11 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
|
![]()
"Remember, I've never claimed to be either sane or normal."
If I were sane or normal, I wouldn't be me.
__________________
![]() |
![]() |
![]() |
![]() |
#12 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
|
![]()
I go even farther - I add a custom crew via SH3Cmdr. I have historical crew lists that I have added as choices under Commander, so that doesn't seem to break it. Once I have been out on a "shake-down" run for a day or so, then I add in equipment changes - which I roleplay as being ordered/installed as a result of the trial run!
So far this has worked up to mid-'42, so it should be stable for the entire war. (haven't lasted farther than that - was finally about to when my 'puter died - tend to fiddle with files etc more than play!) |
![]() |
![]() |
![]() |
#13 |
Swabbie
![]() Join Date: Aug 2010
Posts: 8
Downloads: 46
Uploads: 0
|
![]()
Thanks everybody, I just got home from work so I'm going to fire up a new career. I have "rollback automatically after exiting" checked this time and will not fiddle with my 1st patrol load-out. I had swapped some steam eels for 2 electrics and started my Career in October '39 during the failed cruise. This time I'll putz around for the shake-out patrol then return in time for ze Kampf to start.
I'll let you know if your suggestions have fixed things. This forum rocks btw; long time lurker, I've killed many hours just reading threads here ![]() EDIT: I hear 2 conflicting pieces of advice should I have "rollback automatically after exiting" on or off? |
![]() |
![]() |
![]() |
#14 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|