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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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Hi I think we need a MOD to make our batteries and elec-motors more rubust when attacked by depthcharge.
![]() ![]() Last edited by schnorchel; 10-06-10 at 04:32 AM. |
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#2 |
Ace of the deep .
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Look at this file
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData\Equipment |
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#3 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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Got it Sober, Thank you very much, you are genius!
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
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you COULD stop giving your position away... hence not being DCd in the first place.
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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My batteries never have gotten more damage then 2 or 6 %
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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That's strange what makes this gap? maybe some MOD. I found the Elec engine and battery are the most vulnerable equipment to be destoryed. I list my mod here
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#7 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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#8 |
Ace of the deep .
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Try this file then
C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7a\NSS_Uboat7a UPCGE file . There is a file for each type of sub . |
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#9 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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[QUOTE=sober;1509890]Try this file then
C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7a\NSS_Uboat7a UPCGE file . There is a file for each type of sub .[/QUOTTahnk you sober! But can n ot find something like HP I can modify in thi sfile relate to battery but only the HP of the compartment of the boat ![]() |
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#10 |
Ace of the deep .
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EquipmentsExposure
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#11 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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Oscar, I am curious what is the type of your boat and how close of the DC exploding from your boat and how many of them to make your battery only has 2%-6% damged? My experience is that 1 DC is closer than 30meters can make your battery level drops to 75%, normaly have 70% health of each battery and 60%-80% health of each elec-engine. 3 DC like this can make your battey level close to 0% and less 20% health of each battery with 100% damage of both elec-engines.
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#12 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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#13 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
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I did a try by modifing the bowbattery and sternbattery's damage zone to null. by this way the batteries are not damaged anyway. but the battery charge level is still decreasing as the DC explodes near the boat. so the the decreasing of the charge level is determined by both battery health and some global HP. the level decreaing caused by former can be re-gained by repairing battery. but decreasing caused by latter is permanent. can not figure out how the goble HP works with charging level.
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#14 |
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
Uploads: 0
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Haha, finnally I can figure out that the hitpoints of the equipment is actully can be tweaked in data/Zones.cfg. Seems the hitpoints in the equipment.upc are never invoked by the game. there are 3 hippionts relates to the resource of the electricity.
-aftbatteryIX cannot be seen and can not be repaired by the crewmen -ForeBattery correspnding to the bowbattery displayed on GUI. can be repaired. -aftbattery corresponding to the sternbatttery displayed on GUI. can be repaired. |
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#15 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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