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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonalysts Inc.
![]() Join Date: Jul 2002
Location: Middletown, CT (USA)
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Posted this on the SCS forums... Just wanted to share it with you guys:
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#2 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
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Sounds really promising!
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#3 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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And I can tell you that the new demo works great, many bugs are fixed including the most fundamental active sonar bug and that cheating Kilo BB sonar interface bug, and also one thing I'm personally very happy with - sub acceleration seems to be more realistic from first dives
![]() Will test it more throughly from Monday, now it's rather buzy weekend here ![]() |
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#4 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
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I hope along the way with the Kilo they fixed the Helo Dipping Sonar as well ...
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#6 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
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PRAISE THE LORD AND PASS THE MK 48'S!!!!
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Retired US Army Paratrooper Virtual Sub Skipper |
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#7 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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Awesome! Look forward to the patch!
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#8 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
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Will the patch include the "private" mods that are available at SUBGURU?...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#9 | |
Engineer
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It's good to hear that the next patch in underway, let it be a good one so we don't have to wait for another half year ![]()
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IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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#10 | |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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Yes it's still not perfect, I have some comments and will express them soon at beta forum. The sound bug is gone, you don't hear elevated noise at target's bearing, but the possibility to mark a contact by clicking on it's bearing is still there, this have to be fixed too. You just have to click on all the bearings in demo. I guess that's why it's a beta yet ![]() Also it's really hard to test sonar model in demo (not possible to test different platforms in custom test scenarios, and not possible to save/load the game) so I wait for beta of 1.02 patch with this. |
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#11 | ||
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#12 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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I think I don't reveal any secret if I say that the new demo includes only game engine/interface changes, doctrines are unchanged at all so for example SUBROC range and mobile mine bug are still to be solved.
[edit: but it's still only BETA ! ![]() I think it is important to fix them for demo because a potential player can try to fully exploit demo potential and try to launch few SS-N-15s or set a minefield ahead of the convoy, and then.. surprise, that doesn't work ![]() Fortunately ![]() I can say that I have absolutely nothing against using my doctrine fixes by Sonalysts, I made them to improve the game and I renounce my copyright laws to them, they can use them freely. Or buy them from me at a price of $1 for everything ![]() ![]() |
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#13 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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Left some playing field for the modders. ![]() |
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#14 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
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Of course that game engine issues are much more important ! I thought I mentined that. But don't you think that doctrines should be fixed too, ESPECIALLY in demo, to make SUBROCs and MM working ?
I don't think many potential players would mod the demo with 3th party doctrines before trying, it have to be included in the package. I only said that FORTUNATELY it's much simpler than game engine fixes, personally I see no problem at all in fixing them in the last moment, but would be wiser to get them well tested before relasing demo. That's why I think that most simple and least time consuming things should be fixed first. Fixing doctrines first would delay game engine fixes - by few hours... ![]() Anyway overall I'm veary pleased with new demo, I said it works great. There are still some things to improve (like finishing off Kilo sonar bug or fixing doctrines) but I'm optimistic that this will be done. Only if it comes to patching priorities... IMO for full game patch, fixing Kilo sonar bug tho the very end is very important. Fixing doctrines - not neccesarily, because as you said modders can do that. But for relase of new demo fixing doctrines IMO have to be made for obvious reasons. Fixing the Kilo sonar bug of "clicking-every-bearing-and-get-track" IMO not neccesarily - I don't thing anyone would notice it at all, and even then not much possibilities to exploit in SP demo. This is what I meaned, I'm sorry if I expressed it wrong way first and it seemed that I'm simply complaining that doctrines are not fixed in demo. |
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#15 |
Engineer
![]() Join Date: May 2003
Location: Alberta, Canada
Posts: 207
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:hmm: Im new as a beta tester but I was under the impression that "moms the word" when discussing the new patch. Shouldnt this discussion be in the beta forum?
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