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#11 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Here's an idea for making torpedo wire lengths more realistic. Just an idea, not sure if it would work...
We mod the maximum range of the User torpedos to 10nm so that it will shut down and the user will get a "wire break" after it reaches the 10nm mark. We also mod the torpedo to have a "launcher" armed with an identical torpedo that launches when the torpedo reaches 10nm. That way, when the 10nm distance is reached the user torp 'wire-breaks' however the spawned torpedo continues searching outside user control. The end results should be akin to a true 'wire-break'... think it would work?
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