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Old 10-01-10, 01:05 PM   #1
Oby
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Quote:
Originally Posted by mobucks View Post
Hitting the bottom like a bag of bricks is the only sure way to know your on the bottom.
That is exactly what I would like to experience in game...Unfortunately we can't cause of that damn bug...Need to solve that or I will go crazy...

Any help from more experienced modders is welcome...
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Old 10-02-10, 01:32 AM   #2
tonschk
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Quote:
Originally Posted by Oby View Post

...Need to solve that or I will go crazy...
Me too
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Old 10-02-10, 06:57 PM   #3
Madox58
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There's an attachment Node for Room_EXT that is roughly 1 or 2 meters below the main hull.
I'm wondering if this contributes to the problem?
As I'd think a bounding box would include this Node.
One way to test if it has any effect would be to remove it.
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Old 10-03-10, 12:02 AM   #4
Oby
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I'm not sure but I think I found a possible bugger who is responsible for described problem.There is a node in Waypoints_Room_QR1 approximately 20m below main sub hull.If you open it with Goblin editor,you'll see an entry which name is Cam01_wake_up_box.And I think that one is responsible for we can't dive to the bottom of the sea...

Now I don't know how to edit that file or delete that node.Any suggestion is welcome...
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Old 10-03-10, 12:30 PM   #5
Madox58
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That's a 3D object that is near 20m below the Hull.
It is possible to edit the placement of that object in the GR2 file.
It has to be done in a Hex editor,
then tested to assure no weird side effects are caused.
Like a whacked room placement or such.
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Old 10-03-10, 02:38 PM   #6
Oby
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Uf...Can you explain what should I do in HEXa editor to change the placement of a single node in .GR2 file?

I'm sorry if I'm clumsy...Thanks...
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Old 10-05-10, 09:25 AM   #7
Madox58
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You can try this file.
http://www.mediafire.com/?a1aoqwxmao5j4ud

All I did was move the vertices of the 3D object "Cam01_wake_up_box".
I did not re-calculate the Normals as it's a hidden object.
The 'Bone' or positional Node, was left in place.

If it works great.
If there are problems we need to move to the Mod thread and work on them.
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