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#1 | |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
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![]() Quote:
![]() Any help from more experienced modders is welcome... |
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#2 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#3 |
Stowaway
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There's an attachment Node for Room_EXT that is roughly 1 or 2 meters below the main hull.
I'm wondering if this contributes to the problem? As I'd think a bounding box would include this Node. One way to test if it has any effect would be to remove it. |
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#4 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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I'm not sure but I think I found a possible bugger who is responsible for described problem.There is a node in Waypoints_Room_QR1 approximately 20m below main sub hull.If you open it with Goblin editor,you'll see an entry which name is Cam01_wake_up_box.And I think that one is responsible for we can't dive to the bottom of the sea...
Now I don't know how to edit that file or delete that node.Any suggestion is welcome... ![]() |
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#5 |
Stowaway
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That's a 3D object that is near 20m below the Hull.
It is possible to edit the placement of that object in the GR2 file. It has to be done in a Hex editor, then tested to assure no weird side effects are caused. Like a whacked room placement or such. |
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#6 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Uf...Can you explain what should I do in HEXa editor to change the placement of a single node in .GR2 file?
![]() I'm sorry if I'm clumsy...Thanks... |
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#7 |
Stowaway
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You can try this file.
http://www.mediafire.com/?a1aoqwxmao5j4ud All I did was move the vertices of the 3D object "Cam01_wake_up_box". I did not re-calculate the Normals as it's a hidden object. The 'Bone' or positional Node, was left in place. If it works great. If there are problems we need to move to the Mod thread and work on them. |
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