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Old 09-29-10, 01:39 AM   #541
Zedi
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How about that manual for dials? I'm sure a lot of ppl will find it very usefull. regarding the fuel, I thought is the big one in the middle bottom of your screen...

I got another question.. which one is the texture fot the table from the attack room? That has to be fixed cuz it looks like the moon surface right now
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Old 09-29-10, 08:56 AM   #542
SteelViking
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Quote:
Originally Posted by Magnum View Post
How about that manual for dials? I'm sure a lot of ppl will find it very usefull. regarding the fuel, I thought is the big one in the middle bottom of your screen...

I got another question.. which one is the texture fot the table from the attack room? That has to be fixed cuz it looks like the moon surface right now
I am sorry, I completely forgot about the manual. I have some real life issues that are slowing my progress down.

Off the top of my head, I don't know the texture for the desk in the CT. I will look when I get home.
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Old 09-29-10, 02:13 PM   #543
SteelViking
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Quote:
Originally Posted by Magnum View Post
How about that manual for dials? I'm sure a lot of ppl will find it very usefull. regarding the fuel, I thought is the big one in the middle bottom of your screen...

I got another question.. which one is the texture fot the table from the attack room? That has to be fixed cuz it looks like the moon surface right now
Found which one it is. The problem is not with the texture though. It it is with the normal.

The texture is tile_metal_03.dds and the normal is tile_metal_03_N.dds.

An easy way to make them look a bit better would be to apply a Gaussian blur of about factor 1.0 to the normal to make them look a bit smoother and more natural. Keep in mind though, that a lot of stuff around the sub share that texture and normal, so what you do to one will change all the others. Unless you point the .GR2 at a different texture for the CT, in which case only that room will be affected.

I will add fixing that normal to my to-do list for V1.3.

P.S. You could also just replace that normal completely with another one. Try replacing it with tile_metal_02_N.dds from my mod, and see if you like how it looks.
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Old 09-29-10, 04:37 PM   #544
Zedi
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Replaced with tile_metal_05_N.dds and it looks much more better. Thanks for the info!
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Old 09-29-10, 04:41 PM   #545
SteelViking
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Quote:
Originally Posted by Magnum View Post
Replaced with tile_metal_05_N.dds and it looks much more better. Thanks for the info!
Glad to hear you got it looking how you wanted it.
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Old 09-29-10, 09:30 PM   #546
nozaurio
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Greetings ...
Sorry if I'm using as a base for your work SteelViking, but I wanted to show a preview of my first job ...
I am currently working with the voltmeter ...
If you want I can send by email, my file to correct it and test it in the sub, I have not tested yet...



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Old 09-29-10, 09:40 PM   #547
SteelViking
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Sure, send it on. My email address is: jpjones@wildblue.net

The scale will take a good bit of work to match up to the needles, but I think I might have a little trick to get everything to work together easily. Thanks for your work on that.
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Old 09-29-10, 10:06 PM   #548
nozaurio
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Sent ...
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Old 10-01-10, 01:01 PM   #549
nozaurio
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Greetings SteelViking ...
And finish this job, I made some changes to coincide with the needles of the submarine and I think it succeeds.
He sent some screenshots for you to view and send you the file for you to correct if needed ...

I am currently working with the ammeter, I am modifying the textures of this watch, not to touch the hands of the submarine ...





This screenshot is with the batteries to 100%





This screenshot is with the batteries to 50%





This screenshot is with the batteries to 2%


Last edited by nozaurio; 10-01-10 at 10:27 PM.
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Old 10-01-10, 07:03 PM   #550
nozaurio
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Ok. Finished ...

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Old 10-02-10, 12:41 AM   #551
renthewog
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This is such a great interior mod, and i really want to use it, but it has a big hit on FPS...is there a file that i can remove that isnt really neccessary in order for this mod to work just so i can speed up my FPS a bit at all? to be honest the real reason i want this mod is because it makes a lot of gauges and needles animated and working, not so fussed on the colours of interior etc. so if there a file someone can advise me on to delete or a change to make that would be great and very helpful. Otherwise Ill just have to uninstall it and cant use it.

Cheers,

Ren
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Old 10-02-10, 05:56 PM   #552
Capt Jack Harkness
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Those new gauges are looking great, the only thing that kinda bothers me is that the ammeters are really a gauge of work being done, not capacity to do it. When the batteries are full and engines stopped there should be almost zero current, because the juice isn't going anywhere except the hotel load. Conversely, when charging the current should be a high continuous value and when cruising on motors the current should follow kind of an inverse logarithmic curve, since max speed at any bell drops off when batteries are depleted.

Voltage across the battery, on the other hand, should represent battery level pretty accurately... Assuming no creative bridging to change the voltage, most submarines can and do reconfigure their battery circuitry during use to squeeze more performance out of them.

I know that's a lot of techno-babble, a lot of which doesn't apply to the game, but it's just something to keep in mind. Keep up the good work guys!
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Old 10-02-10, 09:47 PM   #553
nozaurio
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Thanks for your nice comments Capt Jack Harkness.

Unfortunately, this simulator is not as realistic as it should be a true simulator, therefore, all these people, which in one way or another, contribute something of yours to at least look more real. We know beforehand that many indicators do not work and in reality, but at least we try to see a much more realistic than the original that brings the game.
Again I apologize to SteelViking, to take your space to show my work, I think is the right person for me to correct any errors I may have because it has a time working with other collaborators with this mod inside the submarine...

I apologize for any misunderstanding on my limited English.
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Old 10-02-10, 10:13 PM   #554
DavyJonesFootlocker
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I see you're a Venezuelan. We're neighbours.
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Old 10-02-10, 10:17 PM   #555
Capt Jack Harkness
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Well, yeah, but some of these can be faked. As far as I know, the set of gauges that respond to throttle start to drop off when the batteries are near dead like they should.

Long story short, all that really needs to happen is to make the ammeters (and maybe one volt meter per side) the gauges that respond to the throttle setting, while leaving only volt meters to indicate battery level. If they could be labeled that would be even better, though I know that there are some difficulties with that. It'd be cool to see Forward Batt V, Aft Batt V, Sb Motor V/A, Bb Motor V/A. I suppose to fill the extra gauges there could be the average voltage between both batteries, and maybe current from each battery (still proportional to throttle, but if one battery is destroyed the current would be double from the good batt).

Does anyone know the actual arrangement of gauges and what specifically they measured?
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