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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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How about that manual for dials? I'm sure a lot of ppl will find it very usefull. regarding the fuel, I thought is the big one in the middle bottom of your screen...
I got another question.. which one is the texture fot the table from the attack room? That has to be fixed cuz it looks like the moon surface right now ![]() |
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#542 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Off the top of my head, I don't know the texture for the desk in the CT. I will look when I get home.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#543 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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The texture is tile_metal_03.dds and the normal is tile_metal_03_N.dds. An easy way to make them look a bit better would be to apply a Gaussian blur of about factor 1.0 to the normal to make them look a bit smoother and more natural. Keep in mind though, that a lot of stuff around the sub share that texture and normal, so what you do to one will change all the others. Unless you point the .GR2 at a different texture for the CT, in which case only that room will be affected. I will add fixing that normal to my to-do list for V1.3. P.S. You could also just replace that normal completely with another one. Try replacing it with tile_metal_02_N.dds from my mod, and see if you like how it looks.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#544 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Replaced with tile_metal_05_N.dds and it looks much more better. Thanks for the info!
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#545 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#546 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Greetings ...
Sorry if I'm using as a base for your work SteelViking, but I wanted to show a preview of my first job ... I am currently working with the voltmeter ... If you want I can send by email, my file to correct it and test it in the sub, I have not tested yet... ![]() ![]() |
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#547 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Sure, send it on. My email address is: jpjones@wildblue.net
The scale will take a good bit of work to match up to the needles, but I think I might have a little trick to get everything to work together easily. Thanks for your work on that. ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#548 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#549 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Greetings SteelViking ...
And finish this job, I made some changes to coincide with the needles of the submarine and I think it succeeds. He sent some screenshots for you to view and send you the file for you to correct if needed ... I am currently working with the ammeter, I am modifying the textures of this watch, not to touch the hands of the submarine ... ![]() ![]() This screenshot is with the batteries to 100% ![]() This screenshot is with the batteries to 50% ![]() This screenshot is with the batteries to 2% ![]() Last edited by nozaurio; 10-01-10 at 10:27 PM. |
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#550 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Ok. Finished ...
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#551 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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This is such a great interior mod, and i really want to use it, but it has a big hit on FPS...is there a file that i can remove that isnt really neccessary in order for this mod to work just so i can speed up my FPS a bit at all? to be honest the real reason i want this mod is because it makes a lot of gauges and needles animated and working, not so fussed on the colours of interior etc. so if there a file someone can advise me on to delete or a change to make that would be great and very helpful. Otherwise Ill just have to uninstall it and cant use it.
Cheers, Ren |
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#552 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Those new gauges are looking great, the only thing that kinda bothers me is that the ammeters are really a gauge of work being done, not capacity to do it. When the batteries are full and engines stopped there should be almost zero current, because the juice isn't going anywhere except the hotel load. Conversely, when charging the current should be a high continuous value and when cruising on motors the current should follow kind of an inverse logarithmic curve, since max speed at any bell drops off when batteries are depleted.
Voltage across the battery, on the other hand, should represent battery level pretty accurately... Assuming no creative bridging to change the voltage, most submarines can and do reconfigure their battery circuitry during use to squeeze more performance out of them. I know that's a lot of techno-babble, a lot of which doesn't apply to the game, but it's just something to keep in mind. Keep up the good work guys! ![]() |
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#553 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() ![]() ![]() Again I apologize to SteelViking, to take your space to show my work, I think is the right person for me to correct any errors I may have because it has a time working with other collaborators with this mod inside the submarine... ![]() |
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#554 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I see you're a Venezuelan. We're neighbours.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#555 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well, yeah, but some of these can be faked. As far as I know, the set of gauges that respond to throttle start to drop off when the batteries are near dead like they should.
Long story short, all that really needs to happen is to make the ammeters (and maybe one volt meter per side) the gauges that respond to the throttle setting, while leaving only volt meters to indicate battery level. If they could be labeled that would be even better, though I know that there are some difficulties with that. It'd be cool to see Forward Batt V, Aft Batt V, Sb Motor V/A, Bb Motor V/A. I suppose to fill the extra gauges there could be the average voltage between both batteries, and maybe current from each battery (still proportional to throttle, but if one battery is destroyed the current would be double from the good batt). Does anyone know the actual arrangement of gauges and what specifically they measured? |
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