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#2686 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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Ducimus released a beta of some updates in post #2676.
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#2687 | |
Rear Admiral
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Re patch: patch is unofficial, more of a beta that is waiting for some interior work to finish before it becomes the next update....... but has some important fixes, and the interior is going to be a while, so i posted as mentioned above. |
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#2688 |
Rear Admiral
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Yea, somethings up, strange. I disabled all mods one by one, loaded TMO2, RSRD and left all my smaller mods outs. Game started it's obvious 1.9....wierd.
I ususally reinstall the game when I change supermods and will do tomorrow. |
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#2689 | |
Navy Seal
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Fresh install will solve the prob. |
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#2690 |
Rear Admiral
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Well, actually it didn't, but I've pretty much figured it out, just not which mod is doing it. Loading TMO and RSRD alone, it showed 2.0, so I thought fine, added some smaller mods and changed the label back to 1.9, backed them out and again it's fine. I'm beginning to think one of the smaller mods just changes the label and will figure it out later.
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#2691 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
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Hi all. I recently reinstalled the latest copies of TMO and RSRDC after trying the FOTRS campaign for a while. Now whenever I load a game, either new or saved, I get an error "file not found data/menu/gui/RecManual/CovFlagRedCross.dds". If I hit ok to this error the game seems to operate fine but it is annoying. I'm not even 100% sure if this is related to TMO or what but I figured I'd start by asking here. Thanks.
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#2692 | |
Rear Admiral
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#2693 |
Rear Admiral
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Ducimas,
Over at SH forums someone couldn't find a workable 600ft clickable gauge in the control room for a Gato. He said the Helmsmen area gauges don't work. I checked and the clickable gauges in the helmsmen area don't function for me either. The ones at the front and rear right are working. There is a small 600ft gauge in the rear right section that works. Playing TMO2 in a Salmon, the gauges work with a Salmom at the Helm area.. They also worked in 1.9 in that area. I ran the 3D interiors with 1.9 and the gauges worked at the helm? Last edited by Armistead; 09-30-10 at 08:29 PM. |
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#2694 |
Rear Admiral
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Yeah i saw that. The 600 foot gauge in the conning tower at the helmsman station works. If you install the TDC and radar ranging mod, it won't. It overwrites the conning tower dat files, which is where the clickable 600 ft depth gauge is located.
The one in the CR (450 foot i think) , I noticed that the clicky on that went away after vickers revamp. I didn't concern myself over it because the one in the CT was still working, and was graduated to 600 feet where as the CR was 450 feet........ i think. I honestly dont remember if i graduated the CR depth guage to 600 or not. I don't think i did, because the same interior is used accross 5 different boats and not all of them had a reason for that particular depth gauge. |
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#2695 |
Rear Admiral
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Duc,
What is the diving depth of a Salmon? I thought if you passed the point of no return, there was no saving it. Here's what happened. Attacked a convoy, sunk a few and evading escorts. No escort was near me. I had hit the D key to dive and forgot. Next thing I know I get compressor damage. I was like WTF, nothing near me and saw I was near 360-370ft. I figured I had crossed the line and would lose my boat. As I came up about 350 ft I got pump damage, total damage about 14%, but I came up and no more damage after that. I had the cam on my boat so sure nothing was near. ...or just say if it's possible to pull out of a below the line and live...Maybe I was just at that exact point.. |
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#2696 | |
Rear Admiral
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#2697 |
Rear Admiral
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You'll never tell...gonna make me test it, huh..
I don't know, everything seems to be working great, just this little damage, but to verify...whatever that fine line is, you cross it by even a foot...it's over, correct? |
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#2698 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
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Yes, I'm running 1.5. I searched the entire forum for any part of the error message and found nothing. If you know of some discussions on it I'd appreciate a point in the right direction.
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#2699 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Correct from a metallurgical point of view, a rapid cascade of failure, quick and final. It adds the much needed element of ending that fab patrol you were having and forcing you to set course for the repair yard at Mare Island. As DTB so aptly named it, no more "Tiger Tank" Subs!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#2700 | |
Rear Admiral
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I notice it's path has gui in it. Have you tried pointing your shortcut to sh4 instead of gui. It's possible gui as it updates can't find that file. If I recall your game probably plays OK anyway? Anyhow, go to your sh4 shortcut on your desktop, right click, properties, look for target command under shortcut, change the gui for sh4, the line should then look like this. "C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\sh4.exe" GUI is ubi's online updater checker. It's known to cause crashes for many. If that fixes it fine, if not, still a good idea to do. It's possoble FORS may have change something, seems it added redcross ships... Wish I could be more help. |
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