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Old 09-22-10, 04:18 PM   #31
Abd_von_Mumit
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Glad you like it, Kentrat, andycaccia and pascal4541. Remember - ANY feedback is welcome, also critical, so when you see space for improvement, or simply something is wrong in your opinion - name it. No honest opinion would hurt or offend me.

If you don't mind, I'd also love to know which Styles you picked - out of pure curiosity, and also to know which Styles might need more attention to be equally popular/competitive. I'd really like to keep all these tools afloat.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-23-10 at 07:17 AM.
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Old 09-22-10, 04:52 PM   #32
Trevally.
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Hi AvM

Very well done mod

I could not resist the golden woody style with large ruler.

I also copied the eagle and wood onto the large ruler.
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Old 09-22-10, 07:55 PM   #33
Abd_von_Mumit
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Quote:
Originally Posted by Trevally. View Post
I also copied the eagle and wood onto the large ruler.
Thanks for the feedback.

I also thought about adding something to Large Ruler, but as it is designed to be an accurate tool with maximum resolution/visibility, I decided not to trash it with unnecessary markings. Also I'd have to make as many versions of it, as many Styles we had - this would be too puzzzling for many, I suppose.

Could you show it?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-23-10, 07:38 AM   #34
BowfinSS287
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thanks for your new updated version with wood....
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Old 09-23-10, 08:12 AM   #35
Trevally.
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Hi AvM

I just did a simple cut and paste

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Old 09-23-10, 08:47 AM   #36
Abd_von_Mumit
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Quote:
Originally Posted by Trevally. View Post
I just did a simple cut and paste
This one would probably work a little bit better, since it contains less pixeled graphics that were enlarged:



Download: http://www.filefront.com/17313443/Li...r-Trevally.tga
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-23-10, 09:30 AM   #37
pascal4541
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I use "Kriegsmarine Golden Style"
with the perfect Mod IO StategicMap, the immersion is big
Thanks everybody

Last edited by pascal4541; 09-23-10 at 04:33 PM.
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Old 09-23-10, 12:01 PM   #38
Trevally.
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Quote:
This one would probably work a little bit better, since it contains less pixeled graphics that were enlarged:
Thanks AvM
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Old 09-25-10, 05:18 AM   #39
Abd_von_Mumit
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Lots of ideas for further mod development. Chances are the next update for EQuaTools would include:

1. Depth checking tool (modified SH3 tool). No idea were to add it though - I can:
- add it to marker in extended lines of tools (every Style would then have one),
- make an add-on out of it (which would allow to supply it in various flavours if need be, for mods that use various map depth colours), that would add it to marker,
- include it in the basic line of tools with marker.
Adding it as a draggable tool is not anoption because of compatibility issues with major mods.



Still trying to figure out strange map behaviours/colours in various zoom states.

2. A nomograph tool instead of one of simple line tools, based on of good-looking SH3 nomographs, like this:



3. "Plastic Style" tools, again based on what we can see in SH3:



4. Also considering replacing the rather coarse looking marker in EQuaTool Styles with a smoother looking one, like for example this one:




The pictures shown are just mock-ups. I still don't have all owners' permissions to include them in the mod.

Requests/suggestions welcome.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-25-10, 06:02 PM   #40
Venatore
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Abd_von_Mumit,

Awesome mod presentation matey, thank you for your time in delivering a mod with such good quality.

Kind Regards

Ven
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Old 09-27-10, 01:39 PM   #41
Zedi
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Is this mod include the compass from TDW UI ...



or something similar? A 2 ring compass that can be rotated with keys or mouse.
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Old 09-27-10, 01:59 PM   #42
Abd_von_Mumit
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Quote:
Originally Posted by Magnum View Post
Is this mod include the compass from TDW UI ...

http://www.subsim.com/radioroom/pict...pictureid=1985

or something similar? A 2 ring compass that can be rotated with keys or mouse.
No, this mod only replaces regular NavMap tools. It doesn't add any new items to NavMap view, also doesn't add new interface elements. I want it to stay this way to avoid incompatibility with major mods people use, and for simplicity sake.

Frankly speaking, I don't even know (yet?) how to add a new interface element, however I seriously consider trying to develop a slipstick (a trig slide rule) in foreseeable future.

Right now this mod only uses one file from TDW's mod (part of the draggable compass), but only to use it as a regular NavMap tool.

Although I'm think
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-27-10, 04:18 PM   #43
SteelViking
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Wow Avm, this mod is going to really increase the realism of navigating not just from an aesthetic point of view, but also from a functional point of view. Thanks for your work on this.

I really like the idea of the depth checking tool, because realistically, using the atlas echolot could alert a nearby enemy ship to your presence. I don't know if this behavior is actually in SH5, but I am always afraid to check depth when near an enemy either way.
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Old 09-27-10, 04:35 PM   #44
Abd_von_Mumit
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Quote:
Originally Posted by SteelViking View Post
I really like the idea of the depth checking tool, because realistically, using the atlas echolot could alert a nearby enemy ship to your presence. I don't know if this behavior is actually in SH5, but I am always afraid to check depth when near an enemy either way.
And you're right. If the sound is lound enough to bounce of the muddy bottom and come back to you so that you hear it - it's definitely loud enough to alert enemy sonar monster (who never sleeps). I'm stuck with the depth tool, but will unstuck on weekend. Hopefully.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-30-10, 12:21 PM   #45
andycaccia
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"Knots" and "minutes" are quite inappropriate for a german submarine.
Please make a german version as well.

BTW Great job so far, this mod is becoming one of the best currently available for SH5!
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