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Old 09-27-10, 07:31 AM   #1
flag4
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Originally Posted by kvbrock82 View Post
Geta visual and make a mark, time 3m15 seconds and make another mark... The distance between the marks is the speed they are going.

Draw a line through the marks and you now have their bearing too.

Get ahead of them and turn in at a 90 degree angle so you are set up for a 90 degree shot at them, positioned 600m from the point of impact.

Set the periscope to 0 degrees in order to calibrate it. Hit F6 and input the speed, angle on bow at 90 degrees, bearing at 0, and distance at 600m.

Move the periscope to 15 degrees(if the target is approching form the right).

Drop to periscope depth and follow the target.

Open the torpedo tubes.

The second the hydophones read that the target is at 15 degrees fire 2 torpedoes and hope for the best..

Remember to make sure your torps are set to impact and fast. At such a short range you should be able to hit a target of this size if you get all the above relatively correct.

hope this helps,
brock

i really love these short concise methods. ive just printed it off for keeps. cheers brock
could some one clarify for me the need for the 3 minutes & 15 second timing? does it have to be this or could it just as well be 5 minutes or 4. aslong as the time between counts is the same, what difference does this make - especially the 15 second thing?

...of course you could always barrel a couple of magnetics into the fog bound merchants and chance it that way - it would be just the bad weather against them. they have often missed or exploded before arrival - for me - using this method.
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Old 09-27-10, 09:14 AM   #2
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Originally Posted by flag4 View Post
i really love these short concise methods. ive just printed it off for keeps. cheers brock
could some one clarify for me the need for the 3 minutes & 15 second timing? does it have to be this or could it just as well be 5 minutes or 4. aslong as the time between counts is the same, what difference does this make - especially the 15 second thing?
The distance in meters that a ship travels in 3:15 is easily converted to knots by dividing by 100: If a ship travels 700 meters in that time, its speed is 7 knots.

It's a handy shortcut to find the speed of a target.
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Old 09-27-10, 11:28 AM   #3
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The distance in meters that a ship travels in 3:15 is easily converted to knots by dividing by 100: If a ship travels 700 meters in that time, its speed is 7 knots.

It's a handy shortcut to find the speed of a target.
aaahh, now i understand.

so, if i go ahead with my 5 minutes method on the speed conversion chart in-game, it may not be a true speed reading?
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Old 09-27-10, 12:50 PM   #4
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I always check the speed twice. It's probably the most important step in a solution, especially if you're doing a quick and dirty solution on a fast moving target. If you're at a reasonable range (2000-1500 is my preferred) you can fudge a little on AotB, especially if you make it a habit to always try for 90 degree attacks angles. After awhile your eye gets sharper at guesstimating. Goodhunting.
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Old 09-27-10, 02:03 PM   #5
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aaahh, now i understand.

so, if i go ahead with my 5 minutes method on the speed conversion chart in-game, it may not be a true speed reading?
You'll have to compare the measured distance (over 5 minutes) to the numbers in the minute-table (5 minute column) to see which speed is closest to it. It's the same way, just takes longer in time. And measurements over longer period is more accurate, so it's better.
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Old 09-27-10, 03:14 PM   #6
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You'll have to compare the measured distance (over 5 minutes) to the numbers in the minute-table (5 minute column) to see which speed is closest to it. It's the same way, just takes longer in time. And measurements over longer period is more accurate, so it's better.
many thanks for your help Pisces
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