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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch Officer
![]() Join Date: May 2007
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i really love these short concise methods. ive just printed it off for keeps. cheers brock ![]() could some one clarify for me the need for the 3 minutes & 15 second timing? does it have to be this or could it just as well be 5 minutes or 4. aslong as the time between counts is the same, what difference does this make - especially the 15 second thing? ...of course you could always barrel a couple of magnetics into the fog bound merchants and chance it that way - it would be just the bad weather against them. they have often missed or exploded before arrival - for me - using this method.
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#2 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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It's a handy shortcut to find the speed of a target.
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The U-Boat Commander of Love |
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#3 | |
Watch Officer
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![]() so, if i go ahead with my 5 minutes method on the speed conversion chart in-game, it may not be a true speed reading?
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#4 |
XO
![]() Join Date: Sep 2002
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I always check the speed twice. It's probably the most important step in a solution, especially if you're doing a quick and dirty solution on a fast moving target. If you're at a reasonable range (2000-1500 is my preferred) you can fudge a little on AotB, especially if you make it a habit to always try for 90 degree attacks angles. After awhile your eye gets sharper at guesstimating. Goodhunting.
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
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#6 | |
Watch Officer
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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