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Old 09-26-10, 12:27 PM   #31
LGN1
Ace of the Deep
 
Join Date: Mar 2006
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Quote:
Originally Posted by K-61 View Post
...
To maximize my ability to remain under I always upgrade to the latest batteries and only proceed at slow ahead. It's air that limits my time underwarter most of the time...
The time you can stay submerged in-game is too short compared to real life. I hope soon this will be fixed thanks to h.sie. Look here:

http://www.subsim.com/radioroom/show...174225&page=15

Should be important for entering the Med and for late war patrols.

Cheers, LGN1
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Old 09-27-10, 07:14 AM   #32
K-61
Grey Wolf
 
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Jimbuna, thanks for the info. I'll try it next time I start an early war career.

LGN1, that sounds an interesting idea. I find the limited air as in game reduces the amount of time I can stay submerged in bad weather while listening on the hydrophones. A fix for this would enable longer submerged running.
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Old 09-27-10, 08:45 AM   #33
Tessa
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While all the French bases have constant air cover pests, the farther south you go the less frequently it will happen, and generally won't happen immediately after exiting port. Brest and Lorient are great early in the war but murder once you hit mid 1942, even if you're still in a type VII you're safter to transfer to St. Nazaire or Bordeaux for safer sorties into the Atlantic.

Personally from late 41-43 I prefer Salamis or La Spezia, med is a target rich zone for merchants and warships; aircraft are a problem but not a show stopped like they are in the Bay of Biscay.
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