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Old 09-24-10, 12:58 PM   #1
Hunter990s
Swabbie
 
Join Date: Mar 2010
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hmm,

I don`t know which programm to use to find and change this items

im using skwas silent hunter editor...

Last edited by Hunter990s; 09-24-10 at 01:02 PM. Reason: oh and yes, im a "moddig noob"
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Old 09-24-10, 01:16 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Hunter990s View Post
hmm,

I don`t know which programm to use to find and change this items

im using skwas silent hunter editor...
not familiar with skwas's tool so I can't be much help. The hex IDs I have given you probably need to be reversed to be used in his tool. Or you can use a hex editor and adjust them (the best tool you'll ever use!)
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Old 09-24-10, 01:50 PM   #3
capt-jones
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ahoy TheDarkWraith
keep up the good work just downloaded your last update 026 great work lots of dc attacks lots of damage to sub all compartments flooding even got the torpedo room and the sonar room and even the kitchen got flooded,another leap forward for sh5,this was one of the great things about sh3 trying too control flooding !"a game within a game" water did actually pass over the kitchen and sleeping quarters .so is it possible too mod the water to rise over doorways this then might put the hatch doors to good use ,anyway it looks like you are heading in the right direction keep it up BTW also tried the fx update0.3 another awesome mod cheers for now
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Old 09-24-10, 04:18 PM   #4
SteelViking
The Old Man
 
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Quote:
Originally Posted by capt-jones View Post
ahoy TheDarkWraith
keep up the good work just downloaded your last update 026 great work lots of dc attacks lots of damage to sub all compartments flooding even got the torpedo room and the sonar room and even the kitchen got flooded,another leap forward for sh5,this was one of the great things about sh3 trying too control flooding !"a game within a game" water did actually pass over the kitchen and sleeping quarters .so is it possible too mod the water to rise over doorways this then might put the hatch doors to good use ,anyway it looks like you are heading in the right direction keep it up BTW also tried the fx update0.3 another awesome mod cheers for now
I am almost positive that I can increase the height that the flooding water reaches inside each room. I have ran into the controllers used to render the water in the sub before due to all my work on the interior. However, I am pretty sure that it won't actually cause the flooding to spread. The graphics for flooding, and the actual flooding of the sub affect wise are not linked that way.

In other words, when the graphic of the water in a room goes above a door threshold, it will not spill into the next compartment.

TDW, do you have any incite into the dynamics of the subs damage/flooding characteristics?
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Old 09-24-10, 05:37 PM   #5
TheDarkWraith
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Originally Posted by SteelViking View Post
TDW, do you have any incite into the dynamics of the subs damage/flooding characteristics?
sorry, no. Haven't looked into any of that stuff yet.
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Old 09-25-10, 03:00 AM   #6
Capt Jack Harkness
Samurai Navy
 
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Hey TDW, just wanted to let you know that the uboot_sensors.sim file in this version of IRAI is not compatible with the one in the FX update and UI mod; the new behavior of the DF loop and antenna is not visible when IRAI is last on the install list. Oh, and what would be the proper install order of all three of them?
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Old 09-25-10, 03:11 AM   #7
Zedi
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I wanna register a complain against a brit bomber that almost riped my boat in pieces. The boat is so damaged now that is already week since the repairs started and the batteries are still not repaired Excellent work TDW!

I have to admit that I also miss a sh3 or 4 damage and crew control panel. Wish I could order repair priorities, see whos injuried and whos not, give out orders not just standing there and do nothing. Because in sh5 we can do absolutely nothing when the boat is damages... just tc and wait.
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Old 09-25-10, 08:27 AM   #8
tonschk
Admiral
 
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Quote:
Originally Posted by SteelViking View Post


I am pretty sure that it won't actually cause the flooding to spread. The graphics for flooding, and the actual flooding of the sub affect wise are not linked that way.

In other words, when the graphic of the water in a room goes above a door threshold, it will not spill into the next compartment.
This is a pity , the ideal was if the flooding was able to spill progressively to every compartment ( unless the hatch is closed )

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Old 09-24-10, 02:51 PM   #9
SteelViking
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Quote:
Originally Posted by Hunter990s View Post
hmm,

I don`t know which programm to use to find and change this items

im using skwas silent hunter editor...

I find that Goblin is better to use on SH5 .sim files than S3D is. Just a suggestion.
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