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Old 09-24-10, 11:21 AM   #1
A6Intruder
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Quote:
Originally Posted by Draka View Post
By "rig" he means what kind of computer - CPU, memory, vid card, Operating System, etc - he is implying that not just any computer is capable of running that entire list, and most will choke.
Thanks for pointig this out.
My System:
I5 750 cpu
Nvidia GTX 285 1024mb
4GB of Ram
Win 7 64bit

I hope this will awnser the question.
Best regards
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Old 09-24-10, 11:42 AM   #2
fitzcarraldo
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The list of mods - if it is long - don´t mean the SH3 don´t run...Only some mods (Merchant Ship mod, for example, or FlatMonkey Interior), are really "heavy weight". I use 4GbPatch.

Neverthless, my SH4 (TMO 2 plus RSRDC), is running at 60 FPS sinchronized (all ographic options on), and my SH3 plus mods between 22-23-40 FPS

My PC:

Intel Corei5
4 GB RAM
Graphic card ATI RADEON 4550 - 1 GB RAM.

Catalyst with all the options to max level. (Adaptative antialiasing off).

The 22-23 FPS appears when the smoke is too dense. Normal in my SH3 is 40 FPS, sinchronized (but never I see with this options the 60 FPS...).

I live very well with 22-23 FPS...I´m an human being with humans eyes capacity

Regards.

Fitzcarraldo
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Old 09-24-10, 01:05 PM   #3
Draka
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Just as an example - my rig is fairly old. Dell Dimension E510 "upgraded" with an ATI Radeon X600 Series with 256MB, WinXP with only 1GB RAM, thus any chance of running even HALF of those lists goes straight to desktop with a CTD! LOL!
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Old 09-25-10, 09:52 AM   #4
Fubar2Niner
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Quote:
Originally Posted by Draka View Post
By "rig" he means what kind of computer - CPU, memory, vid card, Operating System, etc - he is implying that not just any computer is capable of running that entire list, and most will choke.
Exacta Mundo shipmate

Quote:
Originally Posted by A6Intruder View Post
Thanks for pointig this out.
My System:
I5 750 cpu
Nvidia GTX 285 1024mb
4GB of Ram
Win 7 64bit

I hope this will awnser the question.
Best regards
Indeed it does mate. Thanks for the info, now I know I can manage the same mod list as you

Here is my currrent modlist:

GWX - Merged Campaign
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
GWX3.0 All_Weather_Guns
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Torpedo damage Final ver2.0
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Fubars58 VIIC
b25_ConningTower_Mid
Sobers_3d_Waves
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Merchant_Fleet_Mod_3
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5

My 'rig'

Core i7 @4.0 ghz
12GB corsair xms @1600
Gainward Nvidia 295GTX

Best regards.

Fubar2Niner
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Old 09-25-10, 10:37 AM   #5
STEED
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GWX - Captain America's Officer Icons
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
BlueNightMap
GWX 3 St Naz and Schluese V3
GWX3.0 Additional_Ammo
Harbour sound
QueensSkins
Real Depth Charge
RN CV Glorious
SalvageTugboat_MOD
sangiorgio
Searchlights_Removed
Sonar Sounds
Stopwatch and tube touch ups
Torpedo damage Final
WhaleChaser_MOD
Ultimate Aircraft Soundmod
Wooden_Lifeboats_Mod_1.1
GWX - 16km Atmosphere
ContactLines_forGWX2.0
Conus' Historically Accurate U-boat Emblems 1.0
GWX 3.0 Mission Orders
Binoculars Mod
HurricaneReskin_Dowly
GWX 2.1 Spy Sat
IXB Spiker
No continuous 'Ship spotted' V1.2 for GWX3
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Old 09-25-10, 12:06 PM   #6
Sailor Steve
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I've installed and reinstalled SH3 so many times that I put a lot of mods directly into the game, bypassing JSGME. So...

Direct Install:
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin

JSGME:
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Ricks GWX Rec Manual Final
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'

Mods I switch out depending on date and location:
Type IIa Tuneup Dark
VIIB Early War Skin -
Tpe VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)

My own modified text files I always reinstall after putting in any new mod:
Menu_1024_768
Dials.cfg
Commands_Eng.cfg
Cameras.dat

Tools:
SH3 Commander 3.2 - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás
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