![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Jan 2010
Posts: 17
Downloads: 35
Uploads: 0
|
![]()
I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).
Stock works fine though no CTD only a bit of stutering and managable load times(5-7min load times) Does this seem like a good compromise? also on the note of Grey Wolves: I really liked GWX 3 so what differences should I expect in the other versions? eg: i liked GWX 3s array of ships the most and the AI that would hound you for what seemed liked hours |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
In the stock game all ships have "hit points". Every ship, on taking its final hit point, will break in two and explode in a spectacular and very unrealistic fashion.
GWX3 changes it to a flooding system, so they sink in a more realistic manner. Exactly what are your specs?
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 | ||
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
|
![]() Quote:
It has an entirely different sinking model from stock (100% flooding)- so you'll very rarely see a ship split in half. Read the manual for details, and also note the optional mods that come with it (in particular restoring standard map contacts - by default they are semi-hidden in NYGM - probably a bit too challenging if you're just starting to learn the game). Quote:
![]()
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
||
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]()
Unless you're shooting at DD firing at the target lock spot on any ship will rarely if ever sink her with 1 shot (unless its magnetic).
|
![]() |
![]() |
![]() |
|
|