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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pooped from posting
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i'm sure we can create our own subnets and mines if
they are not hardcoded anymore and spawn them in an unusual way. |
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#2 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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This is something that I will look at in my campaign mod in later versions, as long as I can figure out the current complications that I am experiencing.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
Also, I think it is possible to add the mines as a unit. But when you hit them the game crashes. Perhaps the .zon for the mines is not setup correctly for SH5? Edit: This is just what I remember from when some guys tried to get it to work a while back, I could be remembering wrong. Either way, I think we should take another look at it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Yes all the files are there for bothe the mines and subnets. The problem is we can not add them to the campaign or single missions due to them not being in the Library for the Mission Editor.
I have got them to show up in the menu Editor but when you try to place them as a unit it causes the Mission Editor to display the following Error: platform AntiSubNet not found in platforms library!!! This is also the same error I encountered while working on my Ship Reskin Mod while trying to create new ship types from a stock model. The New ship type was not present in the library when opening the Editor. How one adds new objects to the Lidrary, that I don't know, but this may hold the solution to Mines and Subnets. ![]() |
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#5 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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#6 |
Pooped from posting
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DEVS please help us to get mines back into the game
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#7 |
Seaman
![]() Join Date: Sep 2010
Posts: 38
Downloads: 86
Uploads: 0
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Its amazing how much stuff is their but not implemented. I think its great news for the modders and i guess this is why the developers left them their. This gets me excited about what the modders can deliver with it and I appreciate all their efforts.
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