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#1 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
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As I understand it, in SH3 you must not save: 1) while submerged (and note that in heavy seas you can often be momentarily submerged as a wave hits you) 2) If you are within 30km of any harbour. 3) If you are in contact with any other units - friendly or enemy - including aircraft. Did I miss any other conditions? Following these 3, I've not experienced a bad save in about a year. Much as I love SH3/GWX, I've just finished a couple of patrols with Operation Monsoon/OMEGU (SH4 v1.5), and for me, it's now almost as enjoyable to play as SH3 ( ![]() ![]() Given the failings of SH5 (and SH3 too), I'm hoping that ATO modders will continue to focus on the more stable SH4. It was certainly nice not having to worry about these things for a while. I get that all the time. It's been harmless so far.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#2 |
A-ganger
![]() Join Date: Feb 2010
Location: Florida
Posts: 78
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I too have started SH4, and I just cant seem to get into it. The AA crews are worthless, and believe it or not, I really miss the crew management. I like the stability, but somethings still missing from SH4. Any idea how to get my game to the points of your comment?
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#3 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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As to why I'm lucky with saves, I'm just religious about how I save. Never when submerged ( and always very careful not to be momentarily submerged in bad weather), never if any harbors or surface or air units are within 30Km (now 50Km), and always at zero time compression (forgot about that one, never save at a high TC) If I can't meet those conditions and i need to leave, then I pause the game and alt-tab out of it. I've left it like that for hours without any ill effects. I've also cut down on the number of Mods I load (I did have more problems when I was experimenting with every mod there was), and I've installed the 4GB [edit] patch which allows SH3 to access a lot more virtual memory. Ale, Lager or Pilsner?
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 09-21-10 at 09:45 PM. |
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#4 |
Sonar Guy
![]() Join Date: Aug 2010
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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Whoa there!!! What's this thing about a patch for memory? I've never heard of that. My gaming rig has 8 GB of real RAM. Are you saying there is a patch that allows the game to access more physical RAM? If so, would it work for systems that have 4 or more GB of physical RAM? I seem to suffer from more than my fair share of corrupted saves or games in play that just go poof! and crash to desktop. My last patrol, I lost the whole thing, in spite of reloading from four saves made at four different times in that patrol. A shame, that, as I lost over 47K of tonnage I had sunk. On my XP gaming rig I never had that nonsense, but it happens all the time on my Windows 7 machine, in spite of following to a T the installation instructions.
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#6 | |
Stowaway
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thats because windows 7 is, in a word, crap.
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#7 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
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http://www.ntcore.com/4gb_patch.php It's called the 4GB patch (I've edited my post above, which incorrectly called it as the "3GB" patch). There are discussions about it throughout subsim, here's one from the Merchant Fleet Mod - which is especially heavy on SH3 resources. http://www.subsim.com/radioroom/show...170741&page=24 Also this post http://www.subsim.com/radioroom/showthread.php?t=174592 IIRC, if you have a 32bit OS, you also need to add the /3gb parameter to your boot.ini file. That's discussed later in the first link.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 09-21-10 at 10:43 PM. |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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#9 |
SUBSIM Newsman
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Until you get out and cut some ship so your frustration is reduced
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#10 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
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![]() Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#11 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Better make that 50km or so. To begin with hydrophone range is 34km. Any unit that comes within is 'materialized'. But since you'll allways have some units that patrol's outside of the harbor you have to keep a margin of safety avoiding them being included in the savegame.
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#12 |
Mate
![]() Join Date: May 2008
Posts: 54
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I have no idea why people are having problems with SHIII. I use the stock patched to 1.4b and never have any problems!
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