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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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What happened to my avatar?!
-don't worry it changed (thank god) Anyway point out the grid code (AN,BE) and I'll give you some spots. |
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#2 |
Rear Admiral
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#3 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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#4 |
Stowaway
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Danke Frau
![]() Yeah I find that being anywhere near that shallow water gets me killed easily. I dont like it one bit. I can deal with around 40 to 60 meters but when Im at P depth with about 10 or 20 M below me, I get reaaaaal nervous. what I usually do is go to my grid. Hit some merchants on the way (usually when Im pretty confident about being alone in the water there) then get nothing on my grid, then head for a nearby port and just camp around outside of it. since merchants come in and out all the time. I have bad luck with convoys and TF's since they almost always are either too far to intercept, or too fast and moving in a ridiculous direction for me to even think of catching up. But I dont mind the single merchant thing for now, Im getting better at intercepts as I dont have to look at a quick reference anymore, so this is a plus ![]() |
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#5 | |
Rear Admiral
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And I don't like shallow water either, my last patrol put me in the area between Northern Ireland and the Hebrides and I didn't like it one bit. I survived, even after three encounters with unhappy destroyers, and I'm not sure how since I crash dived once and ended up with about 5m under my keel and surely they could've blasted me to pieces if they'd been able to stay on top of me. The worst was when I got a grid just east of Scapa and got spotted by a task force of 4 DDs - I went as deep as I could but with 4 of them to take turns hunting and attacking... oy. That was a very short career. ![]() |
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#6 |
Stowaway
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If you read one of my threads I had a great start to a career one time with a type IIA and sunk 2 nice merchants then I made to my patrol zone (right east of dover maybe 100km and spotted a destroyer TF of 3 coming perpendicular to me, so I sat at 3km out perp. to their course and had my TDC all done auto and when the first Destroyers Smoke stack (C&D class I believe) I let fly 3 torps, problem was, they were set to magnetic, and I forgot my W/A officer doesnt set the depth
![]() ![]() ![]() PS: is the renown addition you added a mod?? because if so i may like to have it seeing as Im having a hard time getting any renown, its really turning me off to starting in the First Flotilla in 1939 (That and Kiel, I hate the canal and the position of it just because it takes SOOOOO long to get to my grid then back to base thanks to "Ship Spotted" or "Contact bearing XXX every two seconds ) |
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#7 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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frau kaleun,
I believe in luck: how else can you explain the success of those you don't like? ![]() fastfed, I think its better than going to the patrol grid every patrol just to make money, sinking ships is a fun and easy way to make money. ![]() USNSRCaseySmith, theres nothing much on the east side at all. My advice migrate east. ![]() |
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#8 |
Rear Admiral
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There is a mod that adds it back into a GWX install, however it does this by overwriting the basic.cfg file which means that any other changes made to it manually or by other mods are also overwritten if you use it.
Consequently, I don't let any mod overwrite the basic.cfg, I just edit it manually if a particular mod requires it to be changed. The basic.cfg is in the /data/cfg directory of your game folder, and the section that needs to be changed is the third one down that looks like this: [RENOWN] RenownReachGridObjCompleted=0 RenownPatrolGridObjCompleted=0 CompletedPatrol=0 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=-5000 That would be the GWX version, where the value for the first two lines is set at '0' - thus removing the renown awarded for reaching one's patrol grid and completing the 24-hour patrol respectively. Change the first line under [RENOWN] to RenownReachGridObjCompleted=500 and the second to RenownPatrolGridObjCompleted=200 This restores the stock renown awards. Don't bother assigning a value to the next line, which was supposed to reward renown for returning all the way to base at the end of a patrol. That feature never worked, not even in stock. |
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