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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Working on KM Style + wooden handles/grips (which word suits better? - I'm not an English native speaker).
If you have any more requests, shoot. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Navy Seal
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Hi Abd_von_Mumit, thanks for this mod
![]() Dont know if this is possible but it would be great if we could draw parallel lines with the ruler. At the mo we can grab a line at either end and adjust. X------------X If there could be a way to grab the whole line, say from an extra point and move it keeping the same bearing. X-----X-----X I know this would require more than image work. What do you think? |
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#4 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
At the moment I have no idea if and how your request could be done. However I started experimenting with lines manipulation, and if I find anything useful, I'll let you know. As to the very issue of parallelity - the tool used in Large Style could do the job to an extent - when you start drawing the line, you check where the original line starts (close to which tool's dot), and then you end drawing the line when the second end of the original line is alligned exactly in the same spot. Not a very handy method, but good as a workaroud. Actually... you gave me an idea. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Navy Seal
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This ability is within the compass tool (grab and move).
If somehow that could be copied into the ruler ![]() |
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#6 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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When playing with lines I discovered a damn useful feature: with tool selected, hold Ctrl when pressing left mouse button - this will start drawing the line exactly in the middle of your boat.
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Lots of ideas for further mod development. Chances are the next update for EQuaTools would include:
1. Depth checking tool (modified SH3 tool). No idea were to add it though - I can: - add it to marker in extended lines of tools (every Style would then have one), - make an add-on out of it (which would allow to supply it in various flavours if need be, for mods that use various map depth colours), that would add it to marker, - include it in the basic line of tools with marker. Adding it as a draggable tool is not anoption because of compatibility issues with major mods. ![]() Still trying to figure out strange map behaviours/colours in various zoom states. 2. A nomograph tool instead of one of simple line tools, based on of good-looking SH3 nomographs, like this: ![]() ![]() 3. "Plastic Style" tools, again based on what we can see in SH3: ![]() 4. Also considering replacing the rather coarse looking marker in EQuaTool Styles with a smoother looking one, like for example this one: ![]() The pictures shown are just mock-ups. I still don't have all owners' permissions to include them in the mod. Requests/suggestions welcome. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Abd_von_Mumit,
Awesome mod presentation matey, thank you for your time in delivering a mod with such good quality. Kind Regards Ven |
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Is this mod include the compass from TDW UI ...
or something similar? A 2 ring compass that can be rotated with keys or mouse. |
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#10 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
Frankly speaking, I don't even know (yet?) how to add a new interface element, however I seriously consider trying to develop a slipstick (a trig slide rule) in foreseeable future. Right now this mod only uses one file from TDW's mod (part of the draggable compass), but only to use it as a regular NavMap tool. Although I'm think
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Wow Avm, this mod is going to really increase the realism of navigating not just from an aesthetic point of view, but also from a functional point of view. Thanks for your work on this.
![]() I really like the idea of the depth checking tool, because realistically, using the atlas echolot could alert a nearby enemy ship to your presence. I don't know if this behavior is actually in SH5, but I am always afraid to check depth when near an enemy either way.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#13 |
Bilge Rat
![]() Join Date: Jul 2011
Posts: 1
Downloads: 32
Uploads: 0
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I can't put the equatool files on jsgme. I have download the file put it can't be unzip like when I download the others mods.
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#14 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#15 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 90
Uploads: 0
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Very nice mod. This nav tools do really look greate.
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