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#1 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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#2 |
Stowaway
Posts: n/a
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well since going from the stock 8km detection range to a 350km detection range is way way beyond realistic possibilities so what im asking is if something in the area of 80 to 100km would work AND still give you the results you wanted for the mod?
IMO something in the range of 100km at sea could maybe be somewhat realistic under ideal conditions |
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#3 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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![]() Quote:
Therefore, all contacts which are more far than a reasonable realistic distance to be detected by my crew (apparently for you, 80 to 100km) AND NOT REPORTED BY ONE OF THE RADIO MESSAGES I HAVE RECEIVED, are just wrong (miraculous divination LOL !!!). That's my first point I tried to explain. Point which has, in fact, nothing to do with TDW mod. Now, speaking of TDW mod, the detection distance at which accelerated time will be cancelled, can be set to whatever you want by default (in the parameters file) and even changed dynamically during the game. So, it is perfectly possible to set it in the range you said. My point is that ONLY CONTACT REPORTED BY RADIO MESSAGES ARE TAKEN IN ACCOUNT in TDW mod and this is not logical. If my crew detect something, I would like to also see these events braking the accelerated time, so I do not miss such kind of events either. By the way, this afternoon, I had a contact not reported by radio, at about 100km from me and my time acceleration was reduced from 256 to 32. Who done this ? The TDW mod or SH5 code, I don't know. ACS |
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#4 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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80-100 km distance is not a bit more realistic than my current 500 km settings. As explained in post #1, U-Boot's radioman had no means to estimate range to contact, he could only roughly estimate the bearing to it. So a radio message intercepted by a single U-Boot was of no use at all (unless read).
Thus I'm not worried about science-fictional ranges of sight. These are not to simulate my radio guy ueber abilities. I changed them to simulate BdU, in other words - to turn a useless feature into one that adds playability and a tiny bit of immersion. Quote:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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