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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Or... if I have battle stations activated, there's no place to move 12 crew members in an S-boat. ![]() |
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#2 |
Navy Seal
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Hey! Union Regs. "Deck crew must be given breaks not less than five minutes of every fifteen minutes on duty."
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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![]() Quote:
![]() Rockin Robbins: "Hey! Union Regs. "Deck crew must be given breaks not less than five minutes of every fifteen minutes on duty." ![]() ![]()
__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() Last edited by WernherVonTrapp; 09-16-10 at 04:04 PM. |
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#4 |
Rear Admiral
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Probably drunk at Susie's diner. Hope they don't pee on you as you pull up.
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#5 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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In a S-18 Real Fleet Boat, you take the deck watch officers and put them in the Sensor Station, Four men go into the Control Room, the rest go in Hogan's Alley. The watch crews are now at submerged action stations. As the manual says, leave these spots open when adding crew.
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#6 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i have a problem about crew...when i gave them an order to shoot a ship after some time the yellow target on the ship dissapear and i have to repeat the whole process again and again:/ is there any way to erase that problem? i mean more smart ai inteligence?
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