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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Many mods fix one or two aspects of the game. E.g. the U.S. medals fix. Webster has lots of inidividual mod fixes. Mega mods change the entire game. TMO, RFB, and FOTRS are three mega mods. RSRDC is a mega mod that adds actual WW2 convoy and Task Force routes and overlays RFB and TMO. I haven't played Operation Monsoon, etc.
You can get a partial list of the mods in the mod forum under Neal Stevens' sticky re popular mods, etc. It displays the range of mods, tutorials, modding tools, etc., but it is only a partial list, as there are a ton of creations. If you do not play with a mega mod, you might want to look at Webster's various mods, which cover a wide range of game "fixes." He has a mod called GFO, which I believe is a collection of a large number of game fixes. If you want help in attacking, study the information at Rockin Robbins sticky in the main forum re skipper's bag of tricks, etc. Don't forget the Easy Aob mod in this regard. There is a ton of information, so dive in. By the way, TMO is the toughest of the mega mods. Its destroyers can detect anything, anywhere, and at any time.... Finally, you should upgrade to the UBoat missions (SH4 v1.5.) Then you will be able to take advantage of the full range of mods. |
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#2 | |
Rear Admiral
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IGD....c'mon, TMO is harder, but can't detect anything at anytime. Follow the right guidelines you should be able to pull off an attack without giving yourself away. |
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