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Old 09-15-10, 09:28 PM   #451
SteelViking
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Quote:
Originally Posted by 7thSeal View Post
Shoot me a PM when get a link up, I'll be glad to continue testing for you. It will be tomorrow evening though before I get a chance to play it again.
That will be just fine. It will probably take me the rest of the night to nail down my current project anyway.

I can't even believe the progress that I have been making in the last 24 hours. Basically everything I am doing right now, I would have said was impossible 1 week ago. And what is really crazy is that this solution came to me while sitting down doing some calculus problems.

Thanks to this new discovery, I have been able to successfully turn the needles in the electric engine room to a pretty realistic gold color! I have been trying to figure out how to do that for 2 months!

The next step is to get the texture changer controller to work. Once we get that functional, the possibilities for interior improvements will boggle the mind. Many have posted before about using it, but that was in SHIII and SHIV, no one has really figured it out yet for SH5.
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Old 09-15-10, 09:50 PM   #452
nozaurio
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I'm eager to see this work...
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Old 09-15-10, 10:38 PM   #453
SteelViking
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Folks, I have to go get some sleep(I need to be getting up in just a few hours), but I will definitely have something new ready by tomorrow's end for testing. Perhaps several things.....
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Old 09-16-10, 08:08 PM   #454
SteelViking
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Yup, I just had another breakthrough. I have been able to turn the needles in the electric engine room(on the type VIIB, C, and C/41) to a realistic gold color.

I can't tell everyone how happy I am to have finally found a good way to do this(those gauges historically had golden needles btw).

Edit: , I already posted about this earlier actually, but I was not really 100% sure that it would work right before. But, now I am, that is why I posted about it again.
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Old 09-16-10, 08:43 PM   #455
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You only keep promising. Can't you see what's coming next if you keep tormenting us like that?



We wan't your mod NOW!!
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Old 09-16-10, 09:09 PM   #456
nozaurio
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You're absolutely right, Abd_von_Mumit.

This waiting is driving us crazy.

On the other hand, I am delighted by their progress, this is very good news, especially now you can add texture with the colors of the time.
Again I congratulate you on your work and hope that we can enjoy this mod very soon ...

Regards...
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Old 09-16-10, 09:13 PM   #457
SteelViking
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Originally Posted by Abd_von_Mumit View Post
You only keep promising. Can't you see what's coming next if you keep tormenting us like that?



We wan't your mod NOW!!
I like your enthusiasm, andI wish that I could constantly throw updates at people. But, I simply cannot. The download for my last version was around 75MB, and it has gotten bigger now. I just can't keep uploading that(my isp has a pretty strict upload limit, crappy satellite internet). Plus, I don't want to make people redownload and reinstall my mod everyone other day.

But, I really like to keep the community involved and informed.
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Old 09-16-10, 09:19 PM   #458
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Originally Posted by nozaurio View Post
You're absolutely right, Abd_von_Mumit.

This waiting is driving us crazy.

On the other hand, I am delighted by their progress, this is very good news, especially now you can add texture with the colors of the time.
Again I congratulate you on your work and hope that we can enjoy this mod very soon ...

Regards...
No. I have not found out how to get the textures to change with time yet.

I think that there is a way, but no one has gotten it to function yet.
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Old 09-16-10, 09:43 PM   #459
nozaurio
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Ahhhh Ok, sorry I misunderstood.

I think that with so many partners, it soon may make such changes ..
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Old 09-16-10, 10:05 PM   #460
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Man, I'm sure you know I was kidding. No need to rush, and I'm in no position to rush you. I'm just happy good changes are coming.

Also we're not going to guillotine you. We will just tear you apart.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 09-16-10, 10:43 PM   #461
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Originally Posted by Abd_von_Mumit View Post
Man, I'm sure you know I was kidding. No need to rush, and I'm in no position to rush you. I'm just happy good changes are coming.

Also we're not going to guillotine you. We will just tear you apart.
Yeah, I know you were just kidding. I just wanted to take the opportunity to let everyone know how I operate, and why I operate like that.
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Old 09-17-10, 12:24 AM   #462
Zedi
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Originally Posted by SteelViking View Post
No. I have not found out how to get the textures to change with time yet.

I think that there is a way, but no one has gotten it to function yet.
No go with the solution of linking these stuff to the fuel level?
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Old 09-17-10, 03:19 AM   #463
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Originally Posted by SteelViking View Post
No. I have not found out how to get the textures to change with time yet.

I think that there is a way, but no one has gotten it to function yet.
What time frame are you looking at SV, if its short term then Magnum has the best idea fuel level, if its more long term, say weeks or months, is there a way to tie them to the date in game and have them reset upon new command?
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Old 09-17-10, 08:02 AM   #464
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Originally Posted by Magnum View Post
No go with the solution of linking these stuff to the fuel level?
No. As far as I can tell, there is no way to link anything to the fuel level in Goblin. I believe that S3D has a controller that would allow you to do it, but S3D has not been updated for use with SH5 yet, so a lot of the controllers in it won't work.

Quote:
Originally Posted by Wolfling04 View Post
What time frame are you looking at SV, if its short term then Magnum has the best idea fuel level, if its more long term, say weeks or months, is there a way to tie them to the date in game and have them reset upon new command?
Yes, I have found a way to tie things to time. The problem is, that all the controllers that make things disappear with time do it gradually. What I mean is that they fade out slowly. So at first you would have an opaque bunch of bananas, then after a few days out on patrol, instead of those bananas just going away, they will just be see-through(because they are fading out slowly).

Besides, we have hit a wall in trying to add objects to the interior anyway. I can add them, and they will show up in game. But no matter what I or Privateer try, we cannot get their positional data to work right. So, if I try to add a bunch of bananas hanging from a pipe, it will end up just floating in the middle of the room. At first I thought maybe it was just a matter of finding how to offset the objects so that the game would render them in the right place, but no. We have been trying to add things to the .sim and other controller files, and the game is just not designed to get 3D objects from them(hence it not working right). We know of another route we can take, but it will be more work intensive.


Don't despair yet though folks. I am figuring out more and more about the controllers available in Goblin every day. Sooner or later all these problems will get solved. It is just a matter of time.
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Old 09-17-10, 10:39 AM   #465
nozaurio
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Greetings SteelViking ...
Checking online I found these photos and placed them according to that, which is a shop where they sell items from that era, say they are headphones used in German submarines in World War II.
Now I'm working with this texture to add to SH5, at a resolution greater than that originally brought the game.
You may please check these pictures really really correspond to the headphones of a German submarine?.








These are other headphones that I found on the web:




I appreciate any information you can give me ...
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