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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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The stopwatch ticking drives me mad (too loud and irritating sound), so I prepared a modded file of this ticking (quieter and smoother one, intended for release, as I suppose I'm not the only ticking hater).
I went through all the .wav files in my game folder, and the only one that has ticking in it is /data/Sound/Clock.wav. So I replace it. Yet the game still plays the old one, which is moved away from game folder tree. First I thought that maybe it was stored somewhere in RAM or such, but due to other issue I just reinstalled the game from scratch, and modded it with my new ticking sound before I first even launched it - and it still ticks the old way. ![]() Help please. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 |
Stowaway
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Most common mistake is that you did not replace the .wav properly. Check the appropiate sound after you replaced it. For testing purposes, i would suggest to replace it with a completely different sound, just to see if it is used at all.
However, another way to change the options for that sound, you can load S3D editor from skwas, open the file "sh.sdl" in \data\sound\ and adjust the volume there. Just search for clock, you will find it. Downside is, you would need to make it compatible with every other mod changing the file sh.sdl. |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() The S3D is not an option for the reasons you named. Will keep looking. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Ace of the deep .
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Its this one'' periscope_chrono_tick''
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#5 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Ha! It was wrong file! periscope_chrono_tick.wav was the right one.
![]() Sober - your file still not downloadable for me, probably FileFront still processes it. Thanks anyway. I was slowly going crazy. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 |
Ace of the deep .
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Haha , i just edited my message to say its the periscope_chrono_tick .
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#7 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() EDIT: It wasn't periscope_chrono_tick.wav. ![]() ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Also be mindful; that when working with the SHV WAV files, you must ensure they remain at mono...not stereo, this will be the most likely cause for you not hearing the new sound.
Secondly; OGG's won't overwrite the WAV's . Hope this helps, these have been two things that have tripped me up in the audio mod department. |
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#9 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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No joy. I need your help.
Here's a JSGME ready mod (for tests only) containing 2 identical files: - /data/Sound/Clock.wav - /data/Sound/periscope_chrono_tick.wav containing a short sonar ping instead of a tick. After installing this mod I still hear ticking in game when stopwatch is active, no sonar pings. As far as I understand Audacity interface, these wavs are mono (and if they weren't, the game should play no sound or crash, as the original files are moved by JSGME). I found no other .wav or .ogg files that could include the ticking sound. Please help. ![]() http://www.filefront.com/17290289/Pi....00-by-AvM.7z/ EDIT: Just listened to every game sound file, found a few that could be reponsible for ticking, will update you after tests). EDIT2: Found the $&%@ file - it's one of 10 I selected for checking. Narrowing selection now, I'll get it - matter of time. My revenge will taste good.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-14-10 at 02:30 PM. |
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#10 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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periscope_rotary_TorpSelect.wav
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
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dude if by any chance you find the corresponding files for firing tubes (speech file played when firing a tube), please let me know. I had no luck so far. much appreciated
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#12 | |
Stowaway
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You can also try this mod: Speech fixes and additions. For a complete list of all speech files (in german language), check the link above. |
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#13 | |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
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