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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Navy Seal
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The interesting thing is that we are not saying that we are right. We are producing solid evidence from the Submarine Torpedo Fire Control Manual of 1946, demonstrating mathematical proof of the concepts therein, sometimes even diagramming alternate possibilities using original 1946 graphs and relating that to 8010. It is not we who are claiming of ourselves that we have the right idea. We are only quoting proofs from other unimpeachable sources. It is not our credibility against greyrider. It is the credibility of the US Navy against greyrider.
We are no smarter, we work no harder, we are not more cultured than those men of 1946. They were in every way our equal in abilities and imagination. There is nothing that any of us have done that was not possible in 1946. However, deriving information from a digital sonar operator that somehow knows the target is approaching or going away, at slow, medium or fast speed and who bins those speeds within certain 100% infallible speeds in knots is a ridiculous gaming of a flawed system. If this were Runescape, exploiting a game bug is punishable by banning. While that is a bit extreme for a single player game, using that impossible data is still cheating and does not qualify as part of a valid targeting method in a submarine simulation. As tater has demonstrated, even cheating cannot demonstrate a 10º angle on the bow, only a range of possible angles on the bow, each having a markedly different and equally invalid conclusion.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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