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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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When looking through the periscope or UZO, clicking on the Weapons Officer icon should give you a list of choices, including Torpedo Attack. There should be three buttons that come up with that choice. The left one should be Identify Target, the middle one should be Torpedo Aiming Data, and the right one should be Launch Torpedo.
Torpedo Aiming Data puts the information on the Notepad, and transmits it to the TDC. If that isn't happening, the nearest thing I can figure is that the GUI you're using removes the notepad. If that's the case, the WE Assistance isn't available to you.
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#2 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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![]() Quote:
I posted that im using magui3.. Im sure most of you use the same one |
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#3 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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Well I guess the magui3 doesn't have a "solution to target button"
So I downloaded the "set keys mod" and set the "solution to target" button to "T" So now I click the Identify ship button and then press the "T" button.. Works like a charm! I am 80 meters deep right now after sinking 2 ships in a medium size convoy.. Its not bad considering I am playing "dead is dead" now and trying to evade some DC's..... Playing this way really adds some excitement... I know I won't be able to just reload (well I can, but I won't) and it adds to the immersion factor! I wish there was a way though, to NOT allow me to load a game after I die.. I know its self discipline but its still going to be tempting to lose, lets say 5 successful patrols because of a stupid mistake.... That is if I survive now.. OK, wish me luck, alt-tabing back to the game ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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Ah that's it, I use stock GWX interface.
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#5 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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![]() May I ask why?? Just curious as the way mods go with this game, different is usually better... I think the new interface is great! and I don't even play manual targeting.. So why do you like the stock over the rest? Or are you just not into mods like this? |
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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Stock GWX is not the same as stock SH3. I myself am still with the stock GWX but am considering another GUI, as soon as I find one that suits me. I would appreciate having the TDC controls on the same screen as the scopes and UZO.
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#7 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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![]() Quote:
Gotcha! Well, remember this thread, because I have been mod hunting for a while now and when it comes to interfaces I have found the one I posted to be one of the best (magui3).. Its also the one most hardcore players use, but I've tried about 3 of them and they're all good, and all take a little to get used to.. Good luck bro! |
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#8 |
Rear Admiral
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IIRC some of the GUI mods are designed specifically for manual targeting only. So the "controls" for any kind of assisted targeting are left out deliberately. Glad you could get yours to work though.
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#9 |
Eternal Patrol
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I use FLB Sales's '6-Dials Simfeeling' mod. All guages are huge, all guages and the icons are slide-outs. My screen is always empty unless I want to look at something.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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#11 | |
Chief of the Boat
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#12 |
Stowaway
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Never found any reason to change my original interface.
It's not broke, so I ain't fixin' it. |
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#13 | |
Eternal Patrol
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I know. That's why I pointed that out.
Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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MaGui 3.4 target set-up
Fastfed,
I'm in a similar position to what you describe. I've returned to SH3 after a considerable absence. I used to use OLC Gold Option 3, and had a "Check List" for Manual Targeting taken from OLC's video tutorials. After some repetitive training on my part, it worked. Many hits..!! I decided to upgrade my SH3 set-up after browsing the SH3 Mods Forum, and subsequently downloaded MaGui 3.4 as an alternative. In having a few trial runs via Naval Academy Convoy Attack and Happy Times Single Mission to become acquaint with MaGui, I find the markings on the Whiz Wheel have slightly changed from OLC. (ie 58 degrees was the red marker to indicate target speed). Therefore like you, I'm missing easy targets. ![]() Hopefully I set the TDC correctly, so I can only assume my calculations from the Attack Periscope Whiz Wheel must therefore be wrong. I'm currently searching for a tutorial on MaGui to find my error. There's a "Angriffsscheibe Handbuch", but that relates to the separate Attack Disc unit. I was intrigued by your "SET KEYS MOD" and if this might solve the problem, but that's I assume introducing Assisted Targeting which the MaGui is trying to get away from. However, I can't find the mod in SH3 Downloads or via the Forum Search Engine to investigate. Advice from any Kaluens on MaGui 3.4 Manual Targeting such as a Check List/Set of Instructions, or alternatively where the Set Keys Mod info is located and, if it would be appropriate, would be greatly appreciated. Thank you. |
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#15 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
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@Harryt8
MaGui 3.4 includes an optional mod in its main directory (TorpedoSolutionButton for MaGui 3.4.rar) which restores W.O. assistance, so you don't need SetKeys to get this function. You have to unpack the rar and enable it separately through JSGME - - it works just as Weiss Pinguin described above.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 10-15-10 at 04:04 AM. |
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