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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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Thank you my friend.I didn't know which characters to talk to.I'm underway for Britain with my first command.I must say SH V is fun but a bit to tough at first learning all the ropes.Without the mods,it wouldn't be much fun.Thank you again!
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() Took me a while to realise that everything works for you but you just don't know where to click. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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One of the mods I'm using keeps the little cartoon like picture of speaking from being visible before that person speaks.That is why I didn't think to go to the skipper the second time,so I could get on with my campaign.My guess is it's the No Magic Crew mod or the Mighty Fine Crew mod.
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