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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Is it the same fix as posted here:
http://www.subsim.com/radioroom/show...4&postcount=39 or was it developed further?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 | |
Pooped from posting
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#3 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Sweet, time to finally make some MP maps with AI subs. Awesome work to all for solving this long time PITA.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#4 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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Is the mod also work on MP game. I mean th hear another player's sub ?
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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My bet is, it will.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 | |
Pooped from posting
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subs when making the mod but i think it can be done. |
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#7 |
Watch
![]() Join Date: Feb 2012
Posts: 28
Downloads: 57
Uploads: 0
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can we use it with TDW UI 6.9 ?
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