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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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For users using BARF, install this after the FX_Update mod: http://www.filefront.com/17267115/FX...1-BARF-Fix.7z/ |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Seems finally I improved performance enough to be able to take youtube-quality movies of torpedo hits. Will release one as soon as I collect enough hits for 2 minutes display.
Thanks for Taksi tip - really good and resources friendly app.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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If possible the explosions from bombs dropped from planes could use some work. I'm still at awe every time a torpedo hits a ship.
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#4 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Is it possible to use this mod with Environment 3.7MOD?
As i saw FX Update overwrites some files like particles and a few others i think. So i wonder how much i will loose from the Environment mod, as it really looks beautifull now. Still i want to have the new FX, any suggestions? oh and it overwrites some zon files already altered by RDA1.04 mod or can i just ignore that, dont know anyway if any rda changes are still active cause i have quite many mods ![]() Well i could just try but maybe someone has a tip for me ![]() |
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#5 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Install this after Env Mod 3.7, I have not noticed any differences after installing this.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#6 | |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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OK, thanks, I will try that
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But still sth else lol i use StormysDBSM and both use the sh.sdl file which i think controls when the sounds are played, how can i modify that, so that all sounds are available? edit: Got it i think ![]() Last edited by DarTMauK; 09-19-10 at 08:53 AM. |
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#7 |
Black Magic
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v0.0.2 of FX_Update mod is adding the missing periscope sprays, wakes, and hopefully waves from the periscope moving through the water. Here I've got the periscope sprays working (boat at ahead flank). Spray changes based on speed of boat. Currently only done for obs scope. Have to add the wake and try to add a wave with it:
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#8 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() ![]() BRF first? TDW wrote: Quote:
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U-552 Tiger IDF |
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#9 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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#10 |
Black Magic
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this is the correct order:
1) BRF 1.3full 2) FX_Update_0_0_2_By_The_Dark_Wraith 3) FX_Update_0_0_2_BARF_Fix 5) New_UIs_TDC_4_3_0_ByTheDarkWraith (ensure you have the patches!) 4) IRAI_0_0_25 |
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