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Old 09-10-10, 06:41 PM   #13
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by privateer View Post
The dive planes animation is a Hard coded thing, yes.
You can add a 3rd dive plane to the forward or rear planes.
The controller only looks for the number of planes.
It does not restrict that number as far as I recall.
(I could be wrong! And alot of times I am!)


BUT!
Once the Sub levels?
Up go the planes!
If the Planes rotate to a Surface position?
So would the Gun.
Actually I did get this working on a different sub than we are talking about in this thread. So I think something is different between the two subs.
But anyway, it did NOT happen in my test the way you say it should.
I submerged the sub to 25m and the guns moved to their new location and stayed there. I raised the sub to 20m, the guns still stayed put. I went to 60M, the guns never moved. I then surfaced the boat and the guns did not move until the sub was completely surfaced and the dive planes level then the guns went back to their original location.

Now having said that I do have to admit the animation played backwards. We want the gun to go into the deck when we submerge and come back up when surfaced.
Even though I did set a KeyFrameAnimStart blah blah location. It actually started in the ending position and animated up to the start position as I submerged and then went back down into the hull when I surfaced, so I can't be sure until I change the numbers whether it will work right or not.

Peabody
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