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Old 09-10-10, 10:33 AM   #11
peabody
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Join Date: Jan 2008
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[QUOTE=keltos01;1489404]
Quote:
Originally Posted by peabody View Post


The animation for the dive planes comes from the subs.sim file. Well that is where the dive plane is defined, where the actual animation comes from I do not know.
me neither and it bugs me ! maybe grrr hardcoded grrr ?

Do this:
I will try it

On your Jyunsen B.sim file go to Unit_Submarine and on the Rear_Diveplane replace the diveplane with
[0]= Japan_FLG.
Now save it and copy to the mods folder, enable it, start a quick mission with the sub on the surface. Your flag will be on the 'wrong' side of the pole.
ok
Now without moving the sub just select a depth so the sub will dive and you can watch the flag animate the same way the Diveplane would have.

I don't know if the animation is hardcoded or comes from another file, but as far as the sub is concerned it comes from the .sim file. Where the .sim file gets the information I don't know.
ok I'll look some more unless someone here knows...

What I was getting at is you want to link the guns animation to the diveplanes animation, and as far as the sub is concerned you have found them. They are in the .dat file, the node names are what you put into the .sim file for the diveplanes.



Peabody
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