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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Location: Czech republic - Prague
Posts: 16
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Hi sailors, i installed SH V , updated to 1.2 installed jgme to SH V folder.
copied mods to MOD directory. Activated mods ............ and...........nothing happens? WTF ...what am i doing wrong. I have original SH V and jgme in c:\ubisoft\Silent Hunter 5 and mods in MODS folder. All mods are activated. I tried to confirm that mods are not activated with accurate german flags mod, in docks on the wall there are still crosses and no swastikas. my mods installed Environment 3.6MOD=1 Shadow Improvement Mod=2 SteelViking&Com Underwater ModV1.0=3 SteelViking's Interior Mod V1.1=4 SteelViking's Interior Mod V1.1 patch V1.1.1=5 Accurate German Flags=6 Can anybody help me? Should i manualy overwrite the data folder in SH V? |
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#2 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
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So the Mods folder is thus:
c:\ubisoft\Silent Hunter 5\Mods If so that is correct and mods should reside in that folder. Fire up JSGME and enable the mods on the left side that will now shift to the right, that's it! ![]() Quote:
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Sub captains go down with their ship! |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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First: in JSGME go to "Tasks", click "Export activated mod list to" and paste here the results. This will let us be sure that you indeed installed these mods properly. Second: when installing any mods: did you have game open or any mod/game files open? This can lock the files and makes JSGME skip these files when copying.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 | |
Watch
![]() Join Date: Mar 2010
Location: Czech republic - Prague
Posts: 16
Downloads: 15
Uploads: 0
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![]() Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Environment 3.6MOD Shadow Improvement Mod SteelViking&Com Underwater ModV1.0 SteelViking's Interior Mod V1.1 SteelViking's Interior Mod V1.1 patch V1.1.1 I read about jsgme and there was written that i can activat mods only when i am in dock, so i will try that. maybe it will help. |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Make sure you point jsgme shortcut to open in the SH5 game folder. Read again the jsgme install instruction and how to set it up correctly.
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#6 |
Watch
![]() Join Date: Mar 2010
Location: Czech republic - Prague
Posts: 16
Downloads: 15
Uploads: 0
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still no go...
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#7 |
Watch
![]() Join Date: Mar 2010
Location: Czech republic - Prague
Posts: 16
Downloads: 15
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proof that nothing has changed , i think i am a looser, i really dont know what am i doing wrong
i did everything that is written in jsgme manual ![]() |
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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I'll ask again, as yo udidn't answer my question - was the game CLOSED when you installed the mods? If it wasn't, it's almost certainly source of the problem, as JSGME doesn't work with files locked by a running application.
Don't panic, you're not a loser, it's just a technical difficulty that sooner or later will be soved with help of community. Stay cool. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Watch
![]() Join Date: Mar 2010
Location: Czech republic - Prague
Posts: 16
Downloads: 15
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Yes, of course the game was closed, i know i cannot activate it when the game is running. Still dont know what is wrong, that it doesnt work.
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#10 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
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This is what I do. I unzip my files onto my desktop, open the zip files there, copy the folders into the MODS folder in my SH5 directory. Fire up JSGME and activate the mods. Close JSGME and start game. When you first installed JSGME was it directed to the your SH5 directory?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#11 |
Watch
![]() Join Date: Mar 2010
Location: Czech republic - Prague
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Thanks everyone who got involved i finally solved the problem.
I use winrar with path on so after unzipping the files i had two same folders like: german accurate flags\german accurate flags\data..etc after deleting on of the folder i got it running. thanks for cooperation maybe i am not that stupid :-) |
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#12 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Good you solved it.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#13 |
Navy Seal
![]() Join Date: Apr 2005
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"Double folders" are covered quite extensively in the User Guide. Pages 6 and 7, with pictures.
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