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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What in-game resolution do you use? | |||
1024x768 |
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5 | 13.89% |
1280x768 |
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1 | 2.78% |
1280x800 |
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1 | 2.78% |
1280x1024 |
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7 | 19.44% |
1360x1024 |
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0 | 0% |
1440x900 |
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2 | 5.56% |
1600x900 |
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2 | 5.56% |
1600x1200 |
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1 | 2.78% |
1680x1050 |
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7 | 19.44% |
Other, please list below. |
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10 | 27.78% |
Voters: 36. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 | |
Admiral
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Please make a selection above in the poll question.
I'm working on a project and have come across a problem within the stock game structure that effects game play and my intended modification. I'm wondering what game resolution you have set in the Graphic Options menu? The reason I'm asking can be found in the following images from a stock game set at two different resolutions 1024x768 and 1280x1024. Here's the 1024 x768 showing a ship at 1000 yards distance and the stock periscope telemeter marks showing the length at 22 and 3/4 marks (nearly 23). ![]() Here's the same ship, same distance, at the 1280x1024 resolution. ![]() My problem is this, the game uses the same stock "periscope mask" for the two different resolutions. But more importantly, the different game resolutions create different results of the same sized periscope telemeter marks. I'm planning on correcting the accuracy of the telemeter markings to give accurate measurements of both height and length but this problem seems to create a need to have a corrected scope (camera settings) for each resolution you use! So a poll may help in working toward the resolution most used by the community. ========== This morning I started a poll thread on the "SH4 Mods Workshop" forum with a limited listing of game resolutions. I've quickly found out many respondents use resolutions greater than the ones I listed. With this thread I'm using a greater number of choices to make a better account of the question. Thanks in advance ==========
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 09-10-10 at 07:11 AM. |
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#2 |
Stowaway
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Since my monitor died, I've been using my HDTV, which is 1920x1080 16:9.
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#3 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
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Well, for what it's worth, my native resolution is 1920X1080 but, for some reason, I cannot take SS at that resolution. Therefore, I'm currently set at 1862X1058.
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#4 |
Navy Seal
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I'm running 1600x900 right now, but I'm going to step back to 1680x1200 for compatibility with the 3000 yard/meter bearing plotter. Edit: make that 1152x864. You can't exactly get 1200 vertical pixels on a 900 pixel screen..... duh!!!!
Edit to edit: 500 fps in the menu screen????!!!!!! OMG!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-08-10 at 08:47 PM. |
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#5 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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I'm running full screen with high settings at 1920 x 1080 on a GeForce 470.
Last edited by Bothersome; 09-12-10 at 04:18 PM. |
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#6 | |
Admiral
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Thanks for responding everyone, please keep it up.
I've looked through a large portion of the larger, wider-screen resolutions and have found them to be consistent with the games native 1024x768 size. That's good news!! The stinker out of the bunch seems to be only the 1280x1024 resolution. Ive not found any other resolution that follows the games 1280x1024 sizing. The only resolution I can't test is the 1600x900 setting. Neither computer I'm using has that as an option. More importantly, if the poll shows a large portion of you use larger, wide screen monitors, then this gives me some ideas on creating a mod that uses those capabilities. The 1024x768 size is very restrictive in what gets put onto the screen, where larger sizes give greater possibilities.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 09-10-10 at 07:36 AM. |
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#7 |
Sink'em All
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I'm running at 1920x1080 on my computer. Video card is a HIS HD 5870 1024 MB.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#8 |
Nub
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running on 1920x1080 on a asus geforce 6600
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#9 |
Navy Seal
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Capn, a related but unrelated question. How difficult would it be to scale the 3000 yard/meter bearing plotter for different resolutions, in my case especially for 1152x864 and 1600x900?
I've played a bit with scaling the dds image in Xnview but there are some details that have made my efforts completely useless. What are the gotchas there? And how do you go about scaling the graphics? It sure is a shame that the game didn't have a built-in scaling routine for all possible resolutions so that the tic marks on our periscopes and range marks on our bearing plotters were always right. It seems like a criminal offense that they neglected that! What were they thinking?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 | |
Admiral
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Hi Double R,
Before I go shooting my mouth off I need to make sure I'm on the same page as you. Is this the 3000 yard/meter tool you are asking about? Found HERE.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#11 |
Seaman
![]() Join Date: Jan 2009
Location: Lancashire, England.
Posts: 34
Downloads: 130
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I'm using a Dell 2407 monitor, native resolution 1920x1200...
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#12 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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1920x1200 here also.
Magic
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#13 | |
Navy Seal
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I have a couple of implied clues from the thread you linked but I'd still like your observations and pointers. If you can give me clear instructions I'd love to make the bearing plotter for different screen resolutions and leave you to your periscope work. I'm not looking to increase your workload!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 |
A-ganger
![]() Join Date: Jul 2009
Posts: 79
Downloads: 102
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1366x768 - Dell monitor IN1910N, Nvidia GEForce 9400G.
I too am getting some screwey SShots...Is there a conflict going on here..?? RR...How far does the 3000 yd/meter go off-scale..?? Is this resolution related..?? |
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#15 |
Navy Seal
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The version of the 3000 yard/meter bearing plotter I use works accurately for 1280x1024. All other resolutions will have some inaccuracy. For instance, at my 1600x900 resolution 3000 yards indicated on the bearing plotter is only 2400 yards actual distance, requiring an upscaling of 125%.
I believe that textures in SH4 have to have certain definite sizes. It looks to me that you have to double the size of the canvas, then increase the size of the plotter by 125%. But CapnScurvy is the one I trust here as he is an expert at what I'm dabbling in. I'm sure the details still evade me.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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