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Old 09-10-10, 09:11 AM   #12
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I forget the armor vs AP/hitpoint relationship. So what level of hit takes out that gun, and what is realistic?

At what level are the sub's own guns taken out?

The latter is a good test. With identical hits, the sub's gun should be easier to disable or suppress. The sub has a smaller crew, and is a worse platform with no splinter protection at all.

Another way to think about it might be to make the destructible area very small, and perhaps behind another that completely stops small-arms fire (if the gun is shielded).

Open mounts could be done the same way, a tiny area you have to hit, the idea is to simulate killing men, then more as the gun is ramanned so that it takes a continuous fire to do the job, not a single shot.
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