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Old 05-02-10, 09:21 PM   #16
gimpy117
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downloading now
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Old 05-02-10, 11:49 PM   #17
ddrgn
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What an improvement. Well done!
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Old 05-03-10, 12:58 AM   #18
trotter
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Looks good. Subtle, yet effective change. My only complaint is that at very close distances (such as when you are standing on the bridge and looking at the walls around you) the texture pattern is too low-res. But not a big deal.
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Old 05-03-10, 02:38 PM   #19
speedbird
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Nice!!!
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Old 05-03-10, 02:52 PM   #20
gimpy117
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I looked at and and my only question is if you can take down the amount of bump mapping on the outer hull
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Old 05-03-10, 04:35 PM   #21
Barso
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Love this mod.
I don't know how you guys do it but please don't stop.
Really unfortunate that someone gave you 1 star, why I will never know.
THANKS.
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Old 09-08-10, 03:30 PM   #22
Abd_von_Mumit
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The author of this mod is gone, maybe someone else will be able to answer my questions:
1. Is it 1.2 compatible?
2. Are there any issues with it?
3. I can't open some of mod's .dds files, even though all the original .dds files in my game folder can be opened - is it a sign of something dangerous?
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 09-08-10, 03:39 PM   #23
SteelViking
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As it only changes .dds files, I am sure that it is 1.2 compatible. If you are trying to open those images in GIMP and they are not wanting to open, I would not worry about it. A few of the .dds files in SH5 have their headers(hex term) setup weird. PS can still open them, but GIMP and I think Paint.net cannot open them. If you are using PS(PaintShop) then there might be some corruption of the download, and you might not want to use it.

My main caution would be this: That mod is pretty old, and a lot of new work has been done on .dds and .tga files, so make sure that you install newer mods after this one in JSGME. For instance, you would want to install my interior mod after this one if you plan to use both.
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Old 09-08-10, 03:50 PM   #24
Abd_von_Mumit
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Quote:
Originally Posted by SteelViking View Post
As it only changes .dds files, I am sure that it is 1.2 compatible. If you are trying to open those images in GIMP and they are not wanting to open, I would not worry about it. A few of the .dds files in SH5 have their headers(hex term) setup weird. PS can still open them, but GIMP and I think Paint.net cannot open them. If you are using PS(PaintShop) then there might be some corruption of the download, and you might not want to use it.

My main caution would be this: That mod is pretty old, and a lot of new work has been done on .dds and .tga files, so make sure that you install newer mods after this one in JSGME. For instance, you would want to install my interior mod after this one if you plan to use both.
Yes, I am using Gimp with dds.exe plug-in. What troubled me is all game files open, but not all mod's files.

I'll give it a try, and of course I'll install before any newer mods - thanks for the tip.

Do you have any info/memories about this mod's license? What about further modifications?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-08-10, 04:00 PM   #25
DavyJonesFootlocker
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I just made my last payment on your contract. Unka Guido will pay you a visit. I'll try out your mod.
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Old 09-08-10, 04:17 PM   #26
SteelViking
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Quote:
Originally Posted by Abd_von_Mumit View Post
Yes, I am using Gimp with dds.exe plug-in. What troubled me is all game files open, but not all mod's files.

I'll give it a try, and of course I'll install before any newer mods - thanks for the tip.

Do you have any info/memories about this mod's license? What about further modifications?
There are some stock .dds files that GIMP cannot open. If you go through the Misc folder, there are a quite a few like that.

No, I don't know about the authors usage permission. But, if someone cannot be reached to get permission to use their work, and their documentation either does not exist, or does not directly state that others are not to use it, you can use their work as long as you give proper credit.
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Old 09-08-10, 06:47 PM   #27
DavyJonesFootlocker
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I like it! A grimy sub is what is needed. I'd admit the shiny one blinded me.
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Old 09-09-10, 05:00 AM   #28
Venatore
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Quote:
Originally Posted by KillerTube View Post
im not too sure on how to post screenies here
KillerTube,

This may help you matey.

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Old 09-09-10, 10:05 AM   #29
ddrgn
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Quote:
Originally Posted by Venatore View Post
KillerTube,

This may help you matey.

KillerTube is long gone and never to return.... His mod works fine in 1.2
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Old 09-10-10, 01:29 AM   #30
rascal101
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A bit sus - still no screenies and every time I try to use a link I go to advertsising - is this for real

R
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