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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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peabody,
I still doubt I know much more then you. I just look at things a bit differently then many do. People tend to get to serious and define things as a set standard. Then they never push the bounds. So if they believe a P0x is for placeing people? They may never make the leap that most nodes are pretty much null. (Yes, The K node is cargo placement but is interchangable) And as Ducimus posted, Watch the nodes when switching a Sub to an AI Unit with a Ship controller. Also watch the zon file. In GWX, We had to create new zones for AI Subs. That was after massive testing. ref created the base damage model for the AI Subs. Testing showed a problem. I re-tested and adjusted to solve the problem. Team work! ![]() |
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