SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-08-10, 09:39 PM   #16
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

peabody,

I still doubt I know much more then you.
I just look at things a bit differently then many do.
People tend to get to serious and define things as a set standard.
Then they never push the bounds.
So if they believe a P0x is for placeing people?
They may never make the leap that most nodes are pretty much null.
(Yes, The K node is cargo placement but is interchangable)
And as Ducimus posted,
Watch the nodes when switching a Sub to an AI Unit with a Ship controller.
Also watch the zon file.
In GWX, We had to create new zones for AI Subs.
That was after massive testing.
ref created the base damage model for the AI Subs.
Testing showed a problem.
I re-tested and adjusted to solve the problem.
Team work!
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.