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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Very nice!
![]() Will the visibility range be affected by this mod (i hope so) or will it stay at ~8 KM like it is in the stock game? Impressive to see whats possible to mod now! edit: like with that reflection bug that is fixed know i asked myself more and more why the developers wasn´t able to fix those issues? They released 4 patches and had access to the sourcecode, not like our great modders here doing reverse enginering or whatever it´s called. :hmm:
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