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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
Posts: n/a
Downloads:
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Which ones exactly?
I am afraid that at least "Wasserbomben" cannot be fixed at this state, because the game doesn't call the MessageID for that sound. I was afraid it would not work, but since i never got DCs on my boat, i couldn't check. Since the MessageID seems to be called in SH5.exe, i see no way of changing that at this stage. There may be another idea, but i have to see if that can work. |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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No more of this cowardice of yours, Herr so called Kelun, no more avoiding combat!
![]() Seriously - the wasserbomben sound troubles me a lot as well, I'd kill for a mod that brings it back to game. How come they forgot about one of the most important reports your crew members can spit out. Unbelievable. I appreciate you trying to fix that disaster. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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