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Old 09-07-10, 11:29 AM   #1
Sailor Steve
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Originally Posted by Hangman View Post
I bought the game about a month ago and have just barely (over the Labor day weekend) loaded it onto my laptop. Unfortunately, I've run into a little snag trying to update it to v1.4b so I can't even get the mods on it yet.
If you only bought it a month ago odds are it's already patched to 1.4b and Starforce-free. You should be good to go.

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In five years I will pull GWX off and load Living SH3 v5, it sounds like a really good mod too.
I've been playing the game for five years - since its release - and have never finished a career, due to starting over with new mods. I'm currently setting up muliple installs using MultiSH3, one each with GWX, LSH3 and WAC.

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I'm anticipating the starting of a career and hopefully by the first weekend of October I can begin. They say, "in a classroom setting, the teacher always learns the most"; I'd love to help in writing a newbies crash course on how to start this game, but I'm afraid my schedule would hold everyone back, much like the convoy can only go as fast as the slowest ship.
I consider myself to be a poor writer, but years of experience being unable to grasp certain concepts has left me with a unique perspective: I'm willing to explain things bit-by-bit in excruciating detail, as I did in my previous post. So I'm more than willing to lay it out that way, but if my explanations can be simplified by someone else, that's cool too.

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Lemme think here; 52 weeks (weekends) in a year, two hours a weekend will give me 104 hours. A 60 day patrol could take ... what, 12 hours on 8x speed.?. That's 12*2 = 24 weekends ... I should be able to get two whole patrols done in a years time. If I can manage to last the entire war, I'd need the whole 10 year plan just on GWX3.0, but given the odds of history, I should only last until 1941-42. That's do-able.

Don't forget the extra time it will take to run the actual attacks, which require running in normal time, sometimes for hours on end. On the other hand the best TC for cruising is 128x, so that helps.

Why are we whispering?

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By the way, keep the questions rolling. I can learn from these and so - in five years - I won't be asking questions regarding SH III and these guys here are working with SH VIII.
I tend to run multiple careers at the same time, so it takes me forever to progress from one year to the next. So I'll be playing them all seemingly forever. So yes, ask any questions.

If I don't know the answers, I'll make 'em up!
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Old 09-07-10, 02:30 PM   #2
Hangman
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Originally Posted by Sailor Steve View Post
If you only bought it a month ago odds are it's already patched to 1.4b and Starforce-free. You should be good to go.
I just learn't that today, thanks. Hopefully this coming weekend I'll move on to installing the mods, which by the way, I'm having issues with JSGME. Who would I talk to about changing the default 'mods' directory ?

Quote:
Originally Posted by Sailor Steve
Don't forget the extra time it will take to run the actual attacks, which require running in normal time, sometimes for hours on end. On the other hand the best TC for cruising is 128x, so that helps.

Why are we whispering?
Not whispering, ... talking to myself quietly. One of the sure signs of insanity. Most all uboat captains suffer from this, especially those who's schedule don't allow sufficient time on the high seas.

You're right, I didn't figure in the time running an attack and only half the time to leave the scene afterwards.
I thought I had read a post somewhere suggesting with GWX3.0, you not run TC over 8x as it causes some mishaps in the career.?.
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