SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-06-10, 02:07 AM | #31 |
Ace of the deep .
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09-06-10, 04:15 AM | #32 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Thanks for that Sober!
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Sub captains go down with their ship! |
09-06-10, 09:45 AM | #33 | |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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09-06-10, 09:48 AM | #34 | |
Black Magic
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09-06-10, 10:03 AM | #35 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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09-06-10, 10:04 AM | #36 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
Downloads: 91
Uploads: 0
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When ver.1.0.0?
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09-06-10, 10:23 AM | #37 | |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Quote:
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09-06-10, 10:39 AM | #38 |
Black Magic
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09-06-10, 01:52 PM | #39 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Another nice mod, thank you.
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09-06-10, 02:02 PM | #40 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Way cool!
BARF? What's that?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
09-06-10, 04:07 PM | #41 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Since I installed this mod (together with IRAI 0.0.23) my watch crew often doesn't come out on the bridge, also they refuse to follow the order when I call them to come up. This didn't happen before (though it happened to be able to open hatch under water or to have watch crew after submerging). Could this be related to your mod?
EDIT: Problems are accumulating: although I'm surfaced the game doesn't think so, so fresh air doesn't get in, my CO2 level is rising. I know these can be just stock bugs, just asking. EDIT 2: Also weather reports are stuck - weather improved, but the reports still say "wind 15 kts" (where it is 5 kts at most in reality).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-06-10 at 04:49 PM. |
09-06-10, 04:57 PM | #42 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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You obviously alt-tabbed, these symptoms you are reffering to, are all stock game bugs (no crew in connig tower, CO2 rising when surfaced), save and reload game.
And about weather reports, it happens if you reload game (not always but sometimes does). |
09-06-10, 05:31 PM | #43 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Quote:
Thanks for help. EDIT: Now CO2 is not accumulating when submerged... ARGH! EDIT2: Just submerged to attack a BB... can't silent run cause my first doesn't know we are submerged. More and more fun.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-06-10 at 06:49 PM. |
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09-06-10, 07:26 PM | #44 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Thank you sir!
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09-06-10, 07:48 PM | #45 |
A-ganger
Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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Awesome mod
Great start to an awesome mod. Seems like its meant to go hand and hand with the BARF mod once your is fully completed - it will be the realistic damage model SH5 was supposed to be.
Just a couple suggestions/requests you may want to look into for future updates:
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