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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 18
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I've used an IXB for most of my time playing the game, and I regularly push 260-280 when the escorts won't give up. I've hit 310, but started taking hull damage after that. Even with a bit of hull damage I can manage a good 240m or so. A temperamental mistress, the IXB can be, your results may vary.
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#2 | |
Stowaway
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What mods are you running? (Those numbers are not even close, for a stock install.) |
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#3 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 18
Uploads: 0
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#4 | |
Chief of the Boat
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#5 |
Electrician's Mate
![]() Join Date: Aug 2010
Location: Latvia
Posts: 137
Downloads: 17
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VIIC easily took me to 260m without a any damage. Stayed there for 30 minutes and went back to periscope depth. So I don't have any problems with pressure. Just make sure your hull is 100% and if not don't go ( or try not to go) below recommended depth of your boat.
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#6 |
Bosun
![]() Join Date: Feb 2004
Location: North of the 37th Parallel
Posts: 68
Downloads: 63
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I'm curious, I've watched videos with Toppe, and have read several documents and books regarding being depth charged; and they have all said basically the same thing. The only worry they had was the depth charge getting below them or a direct hit. If it was along side, they'd get jostled a bit, If it was above them, they'd get jostled a bit. But if the DC landed on the deck and then detonated, or if it detonated close below them, then they took severe damage.
I am assuming the game & mods (Stock SH3, GWX, LSH3v5, etc) have not taken this into account ?? What are the explosive ranges of the DC's in the stock and GWX?? How close do they have to be to your boat to get a damage ?? In most of the books and documents I've read, and even in one of the video's of Toppe, they mentioned that early on in the war, the DC's were always short, or they were not set deep enough and the uboats would always glide away underneath them. Is this set in the game this way as well ? Also, the DC's early on in the war were considered weak or of low explosive power. It wasn't until 41-42 that they had a much stronger explosion and would cause some serious damage if they got close enough. Anyway, just my thoughts on the subject, don't mean to hijack the thread. ![]()
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#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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Although there were some kills from "dead on" hits from DC's, most of the time it was accumulated damage which forced a U-boat to the surface that resulted in the loss of the boat. For example, cracked battery cells released their contents into the bilge, which mixed with sea water and created chlorine gas, forcing an emergency surface. Later in the war, when the Allies could take the time to prosecute a contace to conclusion, U-boats were forced to surface due to low air or batteries. Aerial depth charges initially caused little damage, as their depth settings were too shallow. When they increased the detonation depth to 50' they achieved more kills, as the DC's went off below a U-boat which had just commenced its emergency dive. Probably the best ASW weapon deployed from ships was the Hedgehog, as it could often be deployed while the pinging escort still had ASDIC contact. Hedgehog attacks were four times as successful as DC attacks. If I recall correctly, DC's had a three percent success rate whereas Hedgehog had a twelve percent success rate; I believe these figures were cited in Clay Blair's two volume set.
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