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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Reediting this message after I realised I was editing wrong menu.cfg file.
![]() Edited and works, thanks a lot. Still trying to work out what some of the other lines mean. Main concern right now - how to make the _sound_ make behave in TC > 32 as it was TC =< 32. Now all the sounds are "fast forwarded" in an irritating, non-immersive and unacceptable manner whenever TC > 32 in 3Dmode. Can't find an option to change that though.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
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Shameless bump with something useful in it:
When you use my "sonar check" series scripts with default game/TDW's mod settings, your TC does NOT drop to x1 when a contact is established (for me it silently drops to TC x32, which is much too much). Here is what I did to change this default behaviour: Find your TheDarkWraithUserOptions.py file (located in \MODS\NewUIs_TDC_4_3_0_ByTheDarkWraith\data\Script s\Menu - a MUST READ), which you can edit with Notepad, find the line that says: Code:
TCxOnMessageBoxText = Code:
TCxOnMessageBoxText = True Then find the line that says: Code:
TCxOnMessageBoxTextDesiredTCLevel = Code:
TCxOnMessageBoxTextDesiredTCLevel = 1 Code:
TCxOnMessageBoxTextNumbers = [ 9200,9201,9202,9203,9204,9205,817,4800,4801,9206,9207,9208,9209,9210,9211,9212,7666,7667 ] Code:
TCxOnMessageBoxTextNumbers = [ 810,811,812,813,814,815,816,817,819,4202,4203,4352,4353,4354,4355,4517,4518,4723,4800,4801,4806,4912,5879,7636,7637,7638,7639,7642,7644,7645,7666,7667,8000,8001,8002,8004,8005,8006,8007,8008,8009,8010,8011,8012,8013,8014,8015,8016,8017,8018,8019,8020,8021,8022,8023,8024,8025,8026,8027,8028,8029,8030,8031,8032,8033,8034,8035,8036,8037,8038,8039,8040,8041,8042,8043,8044,8045,8046,8047,8048,8049,8050,8051,8052,8053,8054,8057,8058,8062,8063,8064,8065,8066,8067,8068,8069,9200,9201,9202,9203,9204,9205,9206,9207,9208,9209,9210,9211,9212 ] Quote:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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So I have been trying to get this to work with TDWs UI which is of version 6.3 and I still have not seen any of the scripts show up. I can get krauter's and travelly's scripts going so I do not understand it at all. Any help would be appreciated.
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#4 |
Black Magic
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he never updated them to the new version the mod expects. I had to make a fundamental change to the way the scripts were coded some versions back.
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#5 | |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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![]() Quote:
Only glitch I see with travelly's scripts (not really a glitch and not really his fault) is that I am now playing with real navigation and can not set waypoints, so I can not run his patrol script, which does a dive to check SONAR every hour, a turn to check baffles, then surfaces while performing an RtC command. The issue is it calls return to course and my navigator calls all stop since we do not have a plotted course. I am wondering if there is a way to add in a generic course plot. Basically, you would just set a true course as your plot and the return to course command would basically recall what course you were on. I do not know. I am just trying to figure out a workaround for this issue. |
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#6 | |
Black Magic
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#7 |
Navy Seal
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good spot Farinhir
When script runs a dive hydro check (o bearing) followed by a 90 deg starboard - hydro check then return to course. This could be fixed by changing the "return to course" with a 90deg left turn and a set speed. just delete lines:- Return_to_course,0,0,0,0,0,0,5 Surface,0,0,0,0,0,0,5 and insert this:- Set_new_course,-90,0,0,0,0,0,5 Surface,0,0,0,0,0,0,60 I will add a real nav search on patrol to v0.4 ![]() |
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#8 | |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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Take your time. I am thankful for the awesome work you have already done. @Travally. Good call. This should fix my headache for now. At least the one from in-game stuff, not the one from sinus pressure. ![]() |
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