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Old 09-05-10, 06:45 PM   #1
TheBeast
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This also conflicts with B.A.R.F.

Do you also allow the ship to sink from flooding over time or is it strickly HP based?
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Old 09-05-10, 06:50 PM   #2
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
This also conflicts with B.A.R.F.

Do you also allow the ship to sink from flooding over time or is it strickly HP based?
Yes it will conflict with BARF. No I have not adjusted the zones for sinking from flooding yet.

Curious to know what you all think about the secondary explosions.......there are two versions of secondary explosions...small and large. The small one has a very loud crack sound and throws out little pieces of debris. The large one has a lower pitched rumble that expels small debris and 4 pieces of large debris that are smoking. Both secondary explosions can be heard on the hydrophone if you're close enough.......

The distress flare also has sound and can be heard if you are close enough (hydrophone also)

Last edited by TheDarkWraith; 09-05-10 at 07:34 PM.
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Old 09-05-10, 08:42 PM   #3
7thSeal
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Quote:
Originally Posted by TheDarkWraith View Post
Yes it will conflict with BARF. No I have not adjusted the zones for sinking from flooding yet.

Curious to know what you all think about the secondary explosions.......there are two versions of secondary explosions...small and large. The small one has a very loud crack sound and throws out little pieces of debris. The large one has a lower pitched rumble that expels small debris and 4 pieces of large debris that are smoking. Both secondary explosions can be heard on the hydrophone if you're close enough.......

The distress flare also has sound and can be heard if you are close enough (hydrophone also)
Man I forgot just how fast the ships sink without BARF, I only tried torpedoes so far and the ships went down so fast I didn't notice the secondary explosions. I heard some explosions after the ships had sunk. I really hoped that you would have removed the 'firework' explosions that happens when you get the big bang from a lethal hit. Other than that the torpedo explosions looked great imo. I could see the debris flying through the air from my scope and noticed remaining pieces still floating when I used camera. I'll try the deck gun next and your off to a great start with this mod.
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Old 09-05-10, 08:49 PM   #4
TheDarkWraith
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Quote:
Originally Posted by 7thSeal View Post
I really hoped that you would have removed the 'firework' explosions that happens when you get the big bang from a lethal hit. Other than that the torpedo explosions looked great imo. I could see the debris flying through the air from my scope and noticed remaining pieces still floating when I used camera. I'll try the deck gun next and your off to a great start with this mod.
the fireworks will be removed in upcoming versions. I just have to map out what each baza effect is and how to use it (or not use it). With this version I just wanted to get some debris added to shell hits and get some secondary explosions going from fires. And that torp explosion needed a major overhaul!
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Old 09-05-10, 08:53 PM   #5
7thSeal
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Cool, do you also get the secondary explosions when using the deck gun?
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Old 09-05-10, 08:55 PM   #6
TheDarkWraith
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Quote:
Originally Posted by 7thSeal View Post
Cool, do you also get the secondary explosions when using the deck gun?
the additional explosions (there can be a total of 3 depending on total time the effect has played) are tied to certain effects (currently 2 of the BAZA fires). So anytime one of these fire effects 'play' the timer starts for the additional explosions. First additional explosion happens after 60 seconds.
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Old 09-05-10, 08:59 PM   #7
7thSeal
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Ah I see, so you'll likely see more then with the deck gun since it usually starts fires early on in the attack.
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Old 11-07-10, 12:37 PM   #8
7thSeal
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Quote:
Originally Posted by TheDarkWraith View Post
the fireworks will be removed in upcoming versions. I just have to map out what each baza effect is and how to use it (or not use it).
I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes.
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Old 11-07-10, 12:44 PM   #9
TheDarkWraith
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Quote:
Originally Posted by 7thSeal View Post
I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes.
Haven't been working on this mod anymore yet. My UIs mod with the development of the new tutorial feature is currently taking all my time.
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Old 11-07-10, 06:37 PM   #10
7thSeal
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No problem, I know you're busy with the different mods and take your time. I found the other mod I was talking about which removes the fireworks and tried it with your mod loaded after it. It worked for the most part but was noticing some oddities with the combo when using the deck gun so I removed it and just sticking with the FX mod. Keep up the great work.
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Old 11-18-10, 02:54 PM   #11
7thSeal
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Quote:
Originally Posted by TheDarkWraith View Post
Haven't been working on this mod anymore yet. My UIs mod with the development of the new tutorial feature is currently taking all my time.
That 'yet' word was bigger than expected... you've been cranking out new improvements planned for a future release since posting in this thread. I'll give you more time before posting back in the UI thread.

Jk, great news on the improvements!
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Old 11-17-10, 08:19 PM   #12
nozaurio
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I believe that by sinking an oil tanker is to simulate a major spill of oil that when sinking a cargo ship, of course, if the fuel does not burn ...

I placed some pictures of fuel spill in the ocean, I think I can give an idea of what colors to use:

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Old 11-17-10, 08:31 PM   #13
nozaurio
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The diesel spill according to this picture is somewhat less colorful than the petroleum:

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