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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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My game manual was thinner than most, with nothing of value. I understand the scripts, in-game, are python - but the automation work isn't. I feel I/we are missing a lot of information about the game and possibilities.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3 | |
Black Magic
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#4 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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It would be nice (suggestion) if a damage control script could be run, implementing the orders given to the officer to speed up repairs, reduce flooding, etc... if there is damage. The captain could run a script going into battle that loops checking for damage and starts fixing if any is found. Can do?
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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