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Old 09-05-10, 03:21 PM   #1
TheDarkWraith
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Superb!

Now the tc scripts make a lot more sense, pausing on contact. One more thing. Apparently the scripts DO NOT halt when any key is pressed. This should happen?

Now, where did you learn this stuff? Is there a reference anywhere?

What I mean is, did the devs put any automation script help into the game docs for the public?

How did you know, for instance, how to pause the game?
You're running my script engine that I created for my UIs mod Documentation for the commands is in the \data\Automation\TDW_Automation.SHA file.
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Old 09-05-10, 05:59 PM   #2
raymond6751
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You're running my script engine that I created for my UIs mod Documentation for the commands is in the \data\Automation\TDW_Automation.SHA file.
I've read all of your docs, thanks. What I meant with my questions is, where did you learn about automation scripts?

My game manual was thinner than most, with nothing of value. I understand the scripts, in-game, are python - but the automation work isn't.

I feel I/we are missing a lot of information about the game and possibilities.
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Old 09-05-10, 06:07 PM   #3
TheDarkWraith
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I've read all of your docs, thanks. What I meant with my questions is, where did you learn about automation scripts?

My game manual was thinner than most, with nothing of value. I understand the scripts, in-game, are python - but the automation work isn't.

I feel I/we are missing a lot of information about the game and possibilities.
The Automation work did not come as part of the game. It is something I designed/coded on my own. I sat down and designed how I was going to implement this on paper and then turned the paper into reality via code
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Old 09-06-10, 04:55 AM   #4
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The Automation work did not come as part of the game. It is something I designed/coded on my own. I sat down and designed how I was going to implement this on paper and then turned the paper into reality via code
Excellent. I compliment your effort. I've completed a patrol and am heading for base. I'll be testing each AS as we go. Now I've something to do on a cruise!

It would be nice (suggestion) if a damage control script could be run, implementing the orders given to the officer to speed up repairs, reduce flooding, etc... if there is damage. The captain could run a script going into battle that loops checking for damage and starts fixing if any is found.

Can do?
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