SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-05-10, 01:55 PM   #1
rob zombie
Seaman
 
Join Date: Aug 2009
Location: Holland
Posts: 37
Downloads: 155
Uploads: 0
Default

Yes this enigma code machine is what I would realy like to see in SH5.
rob zombie is offline   Reply With Quote
Old 09-05-10, 09:51 PM   #2
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

bump
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 09-05-10, 09:59 PM   #3
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

tell me how it works or how it's supposed to work. What are you wanting to see in game for this?
TheDarkWraith is offline   Reply With Quote
Old 09-06-10, 03:43 AM   #4
rob zombie
Seaman
 
Join Date: Aug 2009
Location: Holland
Posts: 37
Downloads: 155
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
tell me how it works or how it's supposed to work. What are you wanting to see in game for this?

For Silent Hunter 3 I used this with my self made messages but I had to alt Tab to use it and that sucked.

http://users.telenet.be/d.rijmenants/en/enigmasim.htm

I hope you find a way to build it in or design your own, how it works is in the manual.
rob zombie is offline   Reply With Quote
Old 09-06-10, 03:53 AM   #5
rob zombie
Seaman
 
Join Date: Aug 2009
Location: Holland
Posts: 37
Downloads: 155
Uploads: 0
Default

By the way I find it a bloody shame that UBI didnt put it in the game, I toughed this was a pretty important machine in a U-Boot even Hollywood made some movies of it. And another plus point would be that you have a sort of minigame by deciphering the code since we got time enough.
rob zombie is offline   Reply With Quote
Old 09-09-10, 01:19 AM   #6
skookum
Weps
 
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
Default

From a command perspective, the Kaptain would never touch the Enigma. The radio operator would receive and decode the message and then call, or go and find, the Kaptain who would receive it personally.
__________________
skookum is offline   Reply With Quote
Old 09-09-10, 03:58 AM   #7
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

My radio operator..... dont trust him.
Just like i didnt trust my deaf sound guy (until sober fixed him with a mod ).

Would be good to be able to decode messages. It would give you something to do while you patrol waiting for a contact.

Maybe someone could crate a card game (or some other type of game) to play as well. Maybe link it to one of the crew (dialog option?). And you play against them for money/matches. etc.

Might even make me want to play at 1x TC.

Alot of work i know....... but........ Room for thought..

A sleep mod, sit and eat mod,

Umm a total realism mod, where you have to eat, sleep, and go to the bathroom mod..... i know, im getting carried away now. but all would prob be possible.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.