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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2010
Posts: 2
Downloads: 0
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Okay, this time once I was within 3200 yards, I didn't use time compression. At about 2980 yards, I fired my first torpedo, because at max zoom on the map, the ships looked very close. I fired a second torpedo, then took another sonar reading. 20 yards! I went from 2980 yards to 20 yards in less than a second, no time compression. However, I now think the earlier reading 2980 was the wrong one because the ships looked so close at max zoom.
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#2 |
Rear Admiral
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I think somethings amiss here as I've never heard of this bug even in stock. Are you using the right measuring points, using the stad right, ect.
Ships on zoom can appear right on you, but still far away. If it's right on you the only thing you would see would be bolts. If you can fit most the ship in the scope on zoom I would say it's probably 500 yards away. If you have time, look at your map. |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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He used the sonar to determine the actual range. In real life equipment can provide false readings on occasion. I don't know if this posibility is modeled in the game. If it was really at 20-30 yards then you'd see nothing but hull and waterline from the periscope. It would completely fill the periscope view and more. Sounds like the right time to learn how to use the stadimeter (range device in the periscope) to confirm the sonar readings.
Oh, I see Armistead said pretty much the same. Apologies
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#4 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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