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Old 09-01-10, 11:11 AM   #1786
Raptor1
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Quote:
Originally Posted by Arclight View Post
Cool, though I fear it might make it a little easy.
Not if there are enough of those things, the max is 144 and they can be respawned infinitely.
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Old 09-01-10, 11:15 AM   #1787
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It's not easy when your in the MIDDLE of a city and surrounded by them.

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Old 09-01-10, 11:22 AM   #1788
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Just fire at them more aggressively.
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Old 09-01-10, 11:22 AM   #1789
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I'll see if I can make them a little more deadly as well, it doesn't make much sense when you're hit twice and then just heal at a medic.
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Old 09-01-10, 11:33 AM   #1790
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But you can ignore them and leg it. Even worked when they could run... kinda.

Just avoid the extraction zone with the friendly neighborhood rescue-squad.
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Old 09-01-10, 11:41 AM   #1791
Raptor1
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That's somewhat realistic, I guess. Zombies aren't known for their agility (or typewriter skills).

What if it's night, foggy, you're in the middle of a town that's absolutely infested by them, and you have no night vision equipment at all?
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Old 09-01-10, 11:55 AM   #1792
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Quote:
Originally Posted by Raptor1 View Post
That's somewhat realistic, I guess. Zombies aren't known for their agility (or typewriter skills).

What if it's night, foggy, you're in the middle of a town that's absolutely infested by them, and you have no night vision equipment at all?
Let's just go classic

We're stranded Civilians our car broke in the middle of the city/large town
we're poorly equiped with different pistols.
our objective is to find a new transport (which is randomly spawned somewhere in the city or just outside) and a radio to contact the military to pick us up by boat near one of the coastal towns.
also in the town some ammo and weapons are scattered here and there (no jackpot situation that we find a whole fully filled ACE crate)
a SMG here, a rifle there some extra ammo etc.

Now it would be nice if it where possible to script that the car runs out of fuel just outside the coastal town (when it passes a set border or something) so we have to get to the pier by foot figthing our way throught hordes of zombies.

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Old 09-01-10, 12:08 PM   #1793
Raptor1
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Either that or we're a group of survivors hiding in the mountains and have to raid a town full of zombies for supplies. Say we drive in, fighting the zombies off, get to the supplies and defend when they're being loaded, then fight our way out back to the hideout.

Oh, and this looks somewhat promising.
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Old 09-01-10, 12:28 PM   #1794
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Sounds good to me

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Old 09-01-10, 12:34 PM   #1795
Raptor1
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In the meantime I modified the original mission to have slow zombies, happen at night and spawn the full 144 zombies in our area (It used to spawn most of them in an area down south for no apparent reason, hope I didn't break the mission).
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Old 09-01-10, 12:53 PM   #1796
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Don't......make......me.....reinstall.......that.. ...game.....argh!
Maybe it will run better on a win 7 OS (though I doubt it).

Can anyone please tell me again what mods we use (so I can download and install stuff for the next four hours, just to be pi**ed off by the game after about 20 minutes again....)
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Old 09-01-10, 12:57 PM   #1797
Raptor1
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ACE 1.08 -> 1.09
ACE Island Pack
Avgani/Afghan Village

The mods linked in the last two pages, namely:

Dawn of the Yomies
Tatawin (We haven't used this one yet)
Possibly the flashlight mod
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Old 09-01-10, 01:03 PM   #1798
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Don't forget the extended editor:

http://www.armedassault.info/index.p...s&id=53&game=0
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Old 09-01-10, 01:03 PM   #1799
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Goddammit, does no one read the first post anymore, all the links are there.
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Old 09-01-10, 01:05 PM   #1800
Raptor1
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Quote:
Originally Posted by Oberon View Post
Ah, right, that accursed thing.

Quote:
Originally Posted by Dowly View Post
Goddammit, does no one read the first post anymore, all the links are there.
Half of these aren't on the first page...
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